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You're reading from  Unity AI Programming Essentials

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Published inDec 2014
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ISBN-139781783553556
Edition1st Edition
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Author (1)
Curtis Bennett
Curtis Bennett
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Curtis Bennett

Curtis Bennett has been a developer in the games and computer graphics industry for several years. He has worked on developing immersive virtual environments, published research in visual simulation, taught college courses in game development, and worked for various game studios, and he was also an engineer on early versions of the RAIN AI plugin for Unity. Currently, he is the Technical Director for Creative Services at Ideum, which focuses on creating interactive media projects.
Read more about Curtis Bennett

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Summary


In this chapter, we looked at how to set up sensors for our AI characters so that they can see the environment. We also saw how to tag objects with aspects so that they are visible to our AI. We also saw how to change a character's activities based on sensing, and we discussed different settings for sensors and how to tweak them. Sensors and aspects can make your game's AI more realistic, but they need to be carefully adjusted to give good results.

In the next chapter, we will look at taking our work with navigation and mind development to make our characters react more to their environments. Specifically, we will see how all of the AI we have used so far can make our AI characters adapt to different game events and create more complex AI.

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Unity AI Programming Essentials
Published in: Dec 2014Publisher: ISBN-13: 9781783553556

Author (1)

author image
Curtis Bennett

Curtis Bennett has been a developer in the games and computer graphics industry for several years. He has worked on developing immersive virtual environments, published research in visual simulation, taught college courses in game development, and worked for various game studios, and he was also an engineer on early versions of the RAIN AI plugin for Unity. Currently, he is the Technical Director for Creative Services at Ideum, which focuses on creating interactive media projects.
Read more about Curtis Bennett