Reader small image

You're reading from  Unity AI Programming Essentials

Product typeBook
Published inDec 2014
Publisher
ISBN-139781783553556
Edition1st Edition
Tools
Right arrow
Author (1)
Curtis Bennett
Curtis Bennett
author image
Curtis Bennett

Curtis Bennett has been a developer in the games and computer graphics industry for several years. He has worked on developing immersive virtual environments, published research in visual simulation, taught college courses in game development, and worked for various game studios, and he was also an engineer on early versions of the RAIN AI plugin for Unity. Currently, he is the Technical Director for Creative Services at Ideum, which focuses on creating interactive media projects.
Read more about Curtis Bennett

Right arrow

Summary


We were able to get patrolling operational in all three AIs. Each AI had its own approach.

For patrol as well as pathfinding, Quick Path had very few steps. If your need is mostly pathfinding, it does exactly what it claims to do easily. As for React, it does not have patrol out of the box, as we saw in the last chapter. However, it was not difficult to create a script that operates inside its behavior tree AI editor. This is a powerful system that you can use to allow designers to easily access and apply your awesome scripts, but you have to be comfortable programming to build the pieces for it. For RAIN, which made this about as easy as a big red button. With one setting changed, we changed the pathfinding AI into a patrolling AI. RAIN comes equipped with a huge variety of prebuilt character controlling; we looked at how to use a different waypoint system, a waypoint network, to give variety to our character when patrolling.

This concludes our chapters on setting up basic character...

lock icon
The rest of the page is locked
Previous PageNext Chapter
You have been reading a chapter from
Unity AI Programming Essentials
Published in: Dec 2014Publisher: ISBN-13: 9781783553556

Author (1)

author image
Curtis Bennett

Curtis Bennett has been a developer in the games and computer graphics industry for several years. He has worked on developing immersive virtual environments, published research in visual simulation, taught college courses in game development, and worked for various game studios, and he was also an engineer on early versions of the RAIN AI plugin for Unity. Currently, he is the Technical Director for Creative Services at Ideum, which focuses on creating interactive media projects.
Read more about Curtis Bennett