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You're reading from  Unity AI Programming Essentials

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Published inDec 2014
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ISBN-139781783553556
Edition1st Edition
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Author (1)
Curtis Bennett
Curtis Bennett
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Curtis Bennett

Curtis Bennett has been a developer in the games and computer graphics industry for several years. He has worked on developing immersive virtual environments, published research in visual simulation, taught college courses in game development, and worked for various game studios, and he was also an engineer on early versions of the RAIN AI plugin for Unity. Currently, he is the Technical Director for Creative Services at Ideum, which focuses on creating interactive media projects.
Read more about Curtis Bennett

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Summary


In this chapter, we looked at how to integrate animation with our AI. We saw how to use RAIN's animate node to change the character animation from its behavior tree with both Unity's legacy animation system and Mecanim. In the next chapter, we will go back to discussing character movement across a scene. We will look at more advanced uses of navigation meshes and how to create them in more detail to give our characters better movement.

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Unity AI Programming Essentials
Published in: Dec 2014Publisher: ISBN-13: 9781783553556

Author (1)

author image
Curtis Bennett

Curtis Bennett has been a developer in the games and computer graphics industry for several years. He has worked on developing immersive virtual environments, published research in visual simulation, taught college courses in game development, and worked for various game studios, and he was also an engineer on early versions of the RAIN AI plugin for Unity. Currently, he is the Technical Director for Creative Services at Ideum, which focuses on creating interactive media projects.
Read more about Curtis Bennett