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Unity AI Programming Essentials

You're reading from  Unity AI Programming Essentials

Product type Book
Published in Dec 2014
Publisher
ISBN-13 9781783553556
Pages 162 pages
Edition 1st Edition
Languages
Author (1):
Curtis Bennett Curtis Bennett
Profile icon Curtis Bennett

Summary


Navigation meshes are an important part of game AI. In this chapter, we looked at the different parameters to customize navigation meshes. We looked at things such as setting the character size and walkable slopes and discussed the importance of the cell size parameter. We then saw how to customize our mesh by tagging different areas as not walkable and how to set up multiple navigation meshes for different characters.

We now have all the essential skills we need to create AI in Unity. We've seen how to have a character move, navigate, and sense other characters in our game scenes as well as how to set up behavior trees to make decisions and integrate animation. We also looked at different AI use cases, such as crowds, driving, and had our characters attack and change behavior based on game events. This covers a lot about AI, but game AI is a huge and much studied topic and there is much more to learn. By doing some searching, you'll find that there are many online articles, textbooks...

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