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Practical Arduino Robotics

You're reading from  Practical Arduino Robotics

Product type Book
Published in Mar 2023
Publisher Packt
ISBN-13 9781804613177
Pages 334 pages
Edition 1st Edition
Languages
Concepts
Author (1):
Lukas Kaul Lukas Kaul
Profile icon Lukas Kaul

Table of Contents (21) Chapters

Preface Part 1: Selecting the Right Components for Your Robots
Chapter 1: Introducing Robotics and the Arduino Ecosystem Chapter 2: Making Robots Perceive the World with Sensors Chapter 3: Making Your Robot Move and Interact with the World with Actuators Chapter 4: Selecting the Right Arduino Board for Your Project Part 2: Writing Effective and Reliable Robot Programs for Arduino
Chapter 5: Getting Started with Robot Programming Chapter 6: Understanding Object-Oriented Programming and Creating Arduino Libraries Chapter 7: Testing and Debugging with the Arduino IDE Part 3: Building the Hardware, Electronics, and UI of Your Robot
Chapter 8: Exploring Mechanical Design and the 3D Printing Toolchain Chapter 9: Designing the Power System of Your Robot Chapter 10: Working with Displays, LEDs, and Sound Chapter 11: Adding Wireless Interfaces to Your Robot Part 4: Advanced Example Projects to Put Your Robotic Skills into Action
Chapter 12: Building an Advanced Line-Following Robot Using a Camera Chapter 13: Building a Self-Balancing, Radio-Controlled Telepresence Robot Chapter 14: Wrapping Up, Next Steps, and a Look Ahead Index Other Books You May Enjoy

Using different types of displays

To transmit a lot more information between the robot and you (or other people) compared to using LEDs, you can add a display to show text or even graphics.

In this section, we will take a brief look at displays that are suitable for Arduino robots and the trade-offs between several types of them, and we will also step through an example of how to use an LCD with one of the libraries that comes standard with the Arduino IDE.

Character displays

The most basic display that you can use to display information is the alphanumeric character display. The most common type (by a wide margin) is the Liquid-Crystal Display (LCD). LCDs consist of one or more lines that have several segments each. Each segment can display a standard alphanumeric character (such as an “A” or a “2”), or a user-defined special character such as an emoji. Among LCDs, the 16x2 type with 16 characters per line and 2 lines is the most used type for...

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