Search icon
Arrow left icon
All Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Newsletters
Free Learning
Arrow right icon
Practical Arduino Robotics

You're reading from  Practical Arduino Robotics

Product type Book
Published in Mar 2023
Publisher Packt
ISBN-13 9781804613177
Pages 334 pages
Edition 1st Edition
Languages
Concepts
Author (1):
Lukas Kaul Lukas Kaul
Profile icon Lukas Kaul

Table of Contents (21) Chapters

Preface Part 1: Selecting the Right Components for Your Robots
Chapter 1: Introducing Robotics and the Arduino Ecosystem Chapter 2: Making Robots Perceive the World with Sensors Chapter 3: Making Your Robot Move and Interact with the World with Actuators Chapter 4: Selecting the Right Arduino Board for Your Project Part 2: Writing Effective and Reliable Robot Programs for Arduino
Chapter 5: Getting Started with Robot Programming Chapter 6: Understanding Object-Oriented Programming and Creating Arduino Libraries Chapter 7: Testing and Debugging with the Arduino IDE Part 3: Building the Hardware, Electronics, and UI of Your Robot
Chapter 8: Exploring Mechanical Design and the 3D Printing Toolchain Chapter 9: Designing the Power System of Your Robot Chapter 10: Working with Displays, LEDs, and Sound Chapter 11: Adding Wireless Interfaces to Your Robot Part 4: Advanced Example Projects to Put Your Robotic Skills into Action
Chapter 12: Building an Advanced Line-Following Robot Using a Camera Chapter 13: Building a Self-Balancing, Radio-Controlled Telepresence Robot Chapter 14: Wrapping Up, Next Steps, and a Look Ahead Index Other Books You May Enjoy

Writing and using the Blinker class

In the previous chapter, we learned how to write code that can independently blink an LED and print a message using the cooperative multitasking framework. In this section, we will create the object-oriented version of this code, but only for the blinking part, to keep things a little more concise. At first sight, the object-oriented version might not look like a better way of doing it since it requires even more code. However, if you think about how to scale this code up to blinking many LEDs at different frequencies, the object-oriented code will clearly become the better choice. For reference, the following is the blink part of the state machine example from the last chapter:

unsigned long last_blink_time;
int blink_interval = 200;
void setup() {
  Serial.begin(115200);
  pinMode(LED_BUILTIN, OUTPUT);
  last_blink_time = millis();
}
void loop() {
  if (millis() - last_blink_time >= blink_interval)...
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $15.99/month. Cancel anytime}