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You're reading from  Building Games with Flutter

Product typeBook
Published inJun 2022
PublisherPackt
ISBN-139781801816984
Edition1st Edition
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Author (1)
Paul Teale
Paul Teale
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Paul Teale

Paul Teale was born and raised in Leeds, West Yorkshire before moving to London to pursue a career in software engineering. He has been a software engineer for 25+ years covering backend, web, and mobile, where he has spent the last 12 years as a mobile developer covering Android and more recently Flutter. He has worked on many large projects during his career for companies like Discovery, Sky, Shazam, Visa, NBC, and Channel 5. He is a massive sci-fi fan and loves watching all the latest movies. He is happily married for the last 15 years to Mariel where they live together in West London with their son Alfie and their 2 cats.
Read more about Paul Teale

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Questions

  1. What is a HUD and what is it used for in our game?
  2. Which mixin do we use to convert a component to detect when it is touched?
  3. What component do we use to draw text on the screen?
  4. Why do you think JoystickComponent needs the HasDraggables mixin?
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Building Games with Flutter
Published in: Jun 2022Publisher: PacktISBN-13: 9781801816984

Author (1)

author image
Paul Teale

Paul Teale was born and raised in Leeds, West Yorkshire before moving to London to pursue a career in software engineering. He has been a software engineer for 25+ years covering backend, web, and mobile, where he has spent the last 12 years as a mobile developer covering Android and more recently Flutter. He has worked on many large projects during his career for companies like Discovery, Sky, Shazam, Visa, NBC, and Channel 5. He is a massive sci-fi fan and loves watching all the latest movies. He is happily married for the last 15 years to Mariel where they live together in West London with their son Alfie and their 2 cats.
Read more about Paul Teale