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Building Games with Flutter

Building Games with Flutter: The ultimate guide to creating multiplatform games using the Flame engine in Flutter 3

By Paul Teale
$30.99 $20.99
Book Jun 2022 224 pages 1st Edition
eBook
$30.99 $20.99
Print
$38.99
Subscription
$15.99 Monthly
eBook
$30.99 $20.99
Print
$38.99
Subscription
$15.99 Monthly

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Product Details


Publication date : Jun 30, 2022
Length 224 pages
Edition : 1st Edition
Language : English
ISBN-13 : 9781801816984
Vendor :
Google
Category :
Concepts :
toc View table of contents toc Preview Book toc Download Code

Key benefits

  • Begin your Flutter game development journey with step-by-step instructions and best practices
  • Understand the Flame game engine and its essential elements for making games, sprite animation, tilemaps, and audio
  • Build enjoyable games with Flutter that can be played across different platforms

Description

With its powerful tools and quick implementation capabilities, Flutter provides a new way to build scalable cross-platform apps. In this book, you'll learn how to build on your knowledge and use Flutter as the foundation for creating games. This game development book takes a hands-on approach to building a complete game from scratch. You'll see how to get started with the Flame library and build a simple animated example to test Flame. You'll then discover how to organize and load images and audio in your Flutter game. As you advance, you'll gain insights into the game loop and set it up for fast and efficient processing. The book also guides you in using Tiled to create maps, add sprites to the maps that the player can interact with, and see how to use tilemap collision to create paths for a player to walk on. Finally, you'll learn how to make enemies more intelligent with artificial intelligence (AI). By the end of the book, you'll have gained the confidence to build fun multiplatform games with Flutter.

What you will learn

Discover the Flame engine and how to use it in game programming in Flutter Organize the graphics and sounds used in your game Animate a sprite in your games and detect when the player collides with tiles Run the game as a web page and desktop app Expand our player control with key navigation Build your first game and make your enemies more intelligent with AI for games

What do you get with eBook?

Feature icon Instant access to your Digital eBook purchase
Feature icon Download this book in EPUB and PDF formats
Feature icon Access this title in our online reader with advanced features
Feature icon DRM FREE - Read whenever, wherever and however you want
Buy Now

Product Details


Publication date : Jun 30, 2022
Length 224 pages
Edition : 1st Edition
Language : English
ISBN-13 : 9781801816984
Vendor :
Google
Category :
Concepts :

Table of Contents

17 Chapters
Preface Packt Packt
Part 1: Game Basics Packt Packt
Chapter 1: Getting Started with Flutter Games Packt Packt
Chapter 2: Working with the Flame Engine Packt Packt
Chapter 3: Building a Game Design Packt Packt
Part 2: Graphics and Sound Packt Packt
Chapter 4: Drawing and Animating Graphics Packt Packt
Chapter 5: Moving the Graphics with Input Packt Packt
Chapter 6: Playing Sound Effects and Music Packt Packt
Chapter 7: Designing Your Own Levels Packt Packt
Chapter 8: Scaling the Game for Web and Desktop Packt Packt
Part 3: Advanced Games Programming Packt Packt
Chapter 9: Implementing Advanced Graphics Effects Packt Packt
Chapter 10: Making Intelligent Enemies with AI Packt Packt
Chapter 11: Finishing the Game Packt Packt
Other Books You May Enjoy Packt Packt
Appendix: Answers Packt Packt

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