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Building Games with Flutter

You're reading from  Building Games with Flutter

Product type Book
Published in Jun 2022
Publisher Packt
ISBN-13 9781801816984
Pages 224 pages
Edition 1st Edition
Languages
Concepts
Author (1):
Paul Teale Paul Teale
Profile icon Paul Teale

Table of Contents (17) Chapters

Preface 1. Part 1: Game Basics
2. Chapter 1: Getting Started with Flutter Games 3. Chapter 2: Working with the Flame Engine 4. Chapter 3: Building a Game Design 5. Part 2: Graphics and Sound
6. Chapter 4: Drawing and Animating Graphics 7. Chapter 5: Moving the Graphics with Input 8. Chapter 6: Playing Sound Effects and Music 9. Chapter 7: Designing Your Own Levels 10. Chapter 8: Scaling the Game for Web and Desktop 11. Part 3: Advanced Games Programming
12. Chapter 9: Implementing Advanced Graphics Effects 13. Chapter 10: Making Intelligent Enemies with AI 14. Chapter 11: Finishing the Game 15. Other Books You May Enjoy Appendix: Answers

Drawing on the screen

Now that we are familiar with drawing basic shapes on the screen, which we covered in the previous chapter, we will expand our knowledge and start drawing sprites, which are more common in games.

Let's create a new SpriteComponent for our character, George, and load the sprite sheet:

  1. In the components folder, create a new file called george.dart.
  2. Open the file and add the following imports at the top of the file:
    import 'package:flame/components.dart';
    import 'package:flame/flame.dart';
    import 'package:flame/sprite.dart';
    import 'package:flutter/material.dart';
    import 'dart:ui';
  3. Create a class called George, which extends SpriteComponent:
    class George extends SpriteComponent {
    }
  4. At the top of the class, let's define some variables for the sprite, screen dimensions, and sprite size:
    late double screenWidth, screenHeight, centerX, centerY;
    late double georgeSizeWidth = 48.0, georgeSizeHeight...
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