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Building Games with Flutter

You're reading from  Building Games with Flutter

Product type Book
Published in Jun 2022
Publisher Packt
ISBN-13 9781801816984
Pages 224 pages
Edition 1st Edition
Languages
Concepts
Author (1):
Paul Teale Paul Teale
Profile icon Paul Teale

Table of Contents (17) Chapters

Preface 1. Part 1: Game Basics
2. Chapter 1: Getting Started with Flutter Games 3. Chapter 2: Working with the Flame Engine 4. Chapter 3: Building a Game Design 5. Part 2: Graphics and Sound
6. Chapter 4: Drawing and Animating Graphics 7. Chapter 5: Moving the Graphics with Input 8. Chapter 6: Playing Sound Effects and Music 9. Chapter 7: Designing Your Own Levels 10. Chapter 8: Scaling the Game for Web and Desktop 11. Part 3: Advanced Games Programming
12. Chapter 9: Implementing Advanced Graphics Effects 13. Chapter 10: Making Intelligent Enemies with AI 14. Chapter 11: Finishing the Game 15. Other Books You May Enjoy Appendix: Answers

Technical requirements

To examine the sources mentioned in this chapter, you can download them at https://github.com/PacktPublishing/Building-Games-with-Flutter/tree/main/chapter02.

The Flame project is evolving very quickly, so please refer to the very latest documentation for any changes or new features at https://flame-engine.org/docs/#/. At the time of writing, the latest version is 1.0.0, which has been integrated with Flutter v3.0.0 onward.

To install the latest version to your project, please add the following to your pubspec.yaml file:

dependencies:
  flame: 1.0.0

After saving the file, the dependency will be downloaded, and the Flame modules will become available. If you followed the example at the end of the previous chapter, then you will already have this set up, so please ensure you have already done this.

The newest versions of Flame can always be found in the pub repository at https://pub.dev/packages/flame/install.

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