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Building Games with Flutter

You're reading from  Building Games with Flutter

Product type Book
Published in Jun 2022
Publisher Packt
ISBN-13 9781801816984
Pages 224 pages
Edition 1st Edition
Languages
Concepts
Author (1):
Paul Teale Paul Teale
Profile icon Paul Teale

Table of Contents (17) Chapters

Preface 1. Part 1: Game Basics
2. Chapter 1: Getting Started with Flutter Games 3. Chapter 2: Working with the Flame Engine 4. Chapter 3: Building a Game Design 5. Part 2: Graphics and Sound
6. Chapter 4: Drawing and Animating Graphics 7. Chapter 5: Moving the Graphics with Input 8. Chapter 6: Playing Sound Effects and Music 9. Chapter 7: Designing Your Own Levels 10. Chapter 8: Scaling the Game for Web and Desktop 11. Part 3: Advanced Games Programming
12. Chapter 9: Implementing Advanced Graphics Effects 13. Chapter 10: Making Intelligent Enemies with AI 14. Chapter 11: Finishing the Game 15. Other Books You May Enjoy Appendix: Answers

Chapter 6

  1. We use the flame_audio library to add audio to our games.
  2. Loading audio into a memory cache ahead of time improves your game's performance, as we are usually going to play the same sound effects many times in the game.
  3. We need to clear the buffer to prevent holding onto the resource and causing memory leaks, which may crash our game.
  4. We need to listen for pause events when the game is backgrounded and resume events when the game is brought back into focus.
  5. We need to store a reference to the AudioPlayer that is returned for longer sound effects, so we can control the sound if the game is paused or resumed.
  6. We use the volume parameter passed to the play function of FlameAudio.
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