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Building Games with Flutter

You're reading from  Building Games with Flutter

Product type Book
Published in Jun 2022
Publisher Packt
ISBN-13 9781801816984
Pages 224 pages
Edition 1st Edition
Languages
Concepts
Author (1):
Paul Teale Paul Teale
Profile icon Paul Teale

Table of Contents (17) Chapters

Preface 1. Part 1: Game Basics
2. Chapter 1: Getting Started with Flutter Games 3. Chapter 2: Working with the Flame Engine 4. Chapter 3: Building a Game Design 5. Part 2: Graphics and Sound
6. Chapter 4: Drawing and Animating Graphics 7. Chapter 5: Moving the Graphics with Input 8. Chapter 6: Playing Sound Effects and Music 9. Chapter 7: Designing Your Own Levels 10. Chapter 8: Scaling the Game for Web and Desktop 11. Part 3: Advanced Games Programming
12. Chapter 9: Implementing Advanced Graphics Effects 13. Chapter 10: Making Intelligent Enemies with AI 14. Chapter 11: Finishing the Game 15. Other Books You May Enjoy Appendix: Answers

Summary

In this chapter, we discussed the aim of the game and what the sprites and screens will look like.

When you are planning your games, try and put together a game design document like we discussed in this chapter, as it will be a useful blueprint of the game you intend to build that you can refer to during game development.

Try and think about the content that you want to add, even if you don't know how it will look yet. You can even draw stick men figures to represent the sprites if you haven't made the final decision of which sprites you will use.

In the next chapter, we will start to build out the game, starting with drawing and animating sprites.

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