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Building Games with Flutter

You're reading from  Building Games with Flutter

Product type Book
Published in Jun 2022
Publisher Packt
ISBN-13 9781801816984
Pages 224 pages
Edition 1st Edition
Languages
Concepts
Author (1):
Paul Teale Paul Teale
Profile icon Paul Teale

Table of Contents (17) Chapters

Preface 1. Part 1: Game Basics
2. Chapter 1: Getting Started with Flutter Games 3. Chapter 2: Working with the Flame Engine 4. Chapter 3: Building a Game Design 5. Part 2: Graphics and Sound
6. Chapter 4: Drawing and Animating Graphics 7. Chapter 5: Moving the Graphics with Input 8. Chapter 6: Playing Sound Effects and Music 9. Chapter 7: Designing Your Own Levels 10. Chapter 8: Scaling the Game for Web and Desktop 11. Part 3: Advanced Games Programming
12. Chapter 9: Implementing Advanced Graphics Effects 13. Chapter 10: Making Intelligent Enemies with AI 14. Chapter 11: Finishing the Game 15. Other Books You May Enjoy Appendix: Answers

Summary

In this chapter, we showed you how to load graphics from a sprite sheet and extract and play the animations. Then, we showed you how to move the sprites around and change the animation to match the direction of travel. Finally, we showed you how to animate multiple sprites independently and detect when they collide with each other or the screen edges.

In the next chapter, we will add more interactivity by learning how to control your player character with virtual joysticks and buttons. We will also look at other methods of input control, including detecting touch events on the screen and using them to control the player character.

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