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Building Games with Flutter

You're reading from  Building Games with Flutter

Product type Book
Published in Jun 2022
Publisher Packt
ISBN-13 9781801816984
Pages 224 pages
Edition 1st Edition
Languages
Concepts
Author (1):
Paul Teale Paul Teale
Profile icon Paul Teale

Table of Contents (17) Chapters

Preface 1. Part 1: Game Basics
2. Chapter 1: Getting Started with Flutter Games 3. Chapter 2: Working with the Flame Engine 4. Chapter 3: Building a Game Design 5. Part 2: Graphics and Sound
6. Chapter 4: Drawing and Animating Graphics 7. Chapter 5: Moving the Graphics with Input 8. Chapter 6: Playing Sound Effects and Music 9. Chapter 7: Designing Your Own Levels 10. Chapter 8: Scaling the Game for Web and Desktop 11. Part 3: Advanced Games Programming
12. Chapter 9: Implementing Advanced Graphics Effects 13. Chapter 10: Making Intelligent Enemies with AI 14. Chapter 11: Finishing the Game 15. Other Books You May Enjoy Appendix: Answers

Summary

In this chapter, we learned how to mix our game widget with other Flutter widgets and navigate between screens to complete our game. We also gave the player the option to change the music volume on the settings screen.

We discussed options for monetizing your game and what to learn next to improve your game development knowledge. Finally, we reviewed where to get help if you get stuck with your game.

We have covered a lot in the book, and you now have the knowledge to build a variety of 2D games with Flutter and Flame. Good luck with your game development journey. I look forward to seeing the games that you create.

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