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You're reading from  Building Games with Flutter

Product typeBook
Published inJun 2022
PublisherPackt
ISBN-139781801816984
Edition1st Edition
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Author (1)
Paul Teale
Paul Teale
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Paul Teale

Paul Teale was born and raised in Leeds, West Yorkshire before moving to London to pursue a career in software engineering. He has been a software engineer for 25+ years covering backend, web, and mobile, where he has spent the last 12 years as a mobile developer covering Android and more recently Flutter. He has worked on many large projects during his career for companies like Discovery, Sky, Shazam, Visa, NBC, and Channel 5. He is a massive sci-fi fan and loves watching all the latest movies. He is happily married for the last 15 years to Mariel where they live together in West London with their son Alfie and their 2 cats.
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Summary

In this chapter, we explained why Flutter and Dart are well suited to multiplatform game development. We explained the building blocks of games that we will focus on in each section of the book. Finally, we showed you a simple code example to play with.

In the next chapter, we will start using Flame, the game engine library that works with Flutter to add features related to game programming.

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Building Games with Flutter
Published in: Jun 2022Publisher: PacktISBN-13: 9781801816984
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Author (1)

author image
Paul Teale

Paul Teale was born and raised in Leeds, West Yorkshire before moving to London to pursue a career in software engineering. He has been a software engineer for 25+ years covering backend, web, and mobile, where he has spent the last 12 years as a mobile developer covering Android and more recently Flutter. He has worked on many large projects during his career for companies like Discovery, Sky, Shazam, Visa, NBC, and Channel 5. He is a massive sci-fi fan and loves watching all the latest movies. He is happily married for the last 15 years to Mariel where they live together in West London with their son Alfie and their 2 cats.
Read more about Paul Teale