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You're reading from  Become a Unity Shaders Guru

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Published inJul 2023
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PublisherPackt
ISBN-139781837636747
Edition1st Edition
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Mina Pêcheux
Mina Pêcheux
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Mina Pêcheux

Mina Pêcheux is a freelance content creator who has been passionate about game development since an early age. She is a graduate of the French Polytech School of Engineering in applied mathematics and computer science. After a couple of years of working as a data scientist and web developer in startups, she turned to freelancing and online instructional content creation to reconnect with what brightens her days: learning new things everyday, sharing with others and creating multi-field projects mixing science, technology, and art.
Read more about Mina Pêcheux

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Using billboarding for in-game UI displays

It is quite common in games to have outdoor scenes with a lot of vegetation, be it trees, bushes, ferns, or a bit of everything. At first sight, these might look like complex assets to optimize and render, since you have all these leaves to show everywhere, requiring a high enough density for the player to really feel the foliage volume... but that’s where the trickery comes in!

To fake this effect of leaves all around you without having to model millions of polygons of foliage, game creators have developed a nice technique over the years: billboarding.

In short, this shading ruse allows us to have some objects face the camera at all times – for example, the leaves in our trees – and thus, use just an image instead of a heavy 3D model. In a completely different context, billboarding can also be applied to extra-diegetic elements such as pickups and UI so that they are more readable in the scene.

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Become a Unity Shaders Guru
Published in: Jul 2023Publisher: PacktISBN-13: 9781837636747

Author (1)

author image
Mina Pêcheux

Mina Pêcheux is a freelance content creator who has been passionate about game development since an early age. She is a graduate of the French Polytech School of Engineering in applied mathematics and computer science. After a couple of years of working as a data scientist and web developer in startups, she turned to freelancing and online instructional content creation to reconnect with what brightens her days: learning new things everyday, sharing with others and creating multi-field projects mixing science, technology, and art.
Read more about Mina Pêcheux