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Become a Unity Shaders Guru

You're reading from  Become a Unity Shaders Guru

Product type Book
Published in Jul 2023
Publisher Packt
ISBN-13 9781837636747
Pages 492 pages
Edition 1st Edition
Languages
Author (1):
Mina Pêcheux Mina Pêcheux
Profile icon Mina Pêcheux

Table of Contents (23) Chapters

Preface 1. Part 1: Creating Shaders in Unity
2. Chapter 1: Re-Coding a Basic Blinn-Phong Shader with Unity/CG 3. Part 2: Stepping Up to URP and the Shader Graph
4. Chapter 2: The Three Unity Render Pipelines 5. Chapter 3: Writing Your First URP Shader 6. Chapter 4: Transforming Your Shader into a Lit PBS Shader 7. Chapter 5: Discovering the Shader Graph with a Toon Shader 8. Part 3: Advanced Game Shaders
9. Chapter 6: Simulating Geometry Efficiently 10. Chapter 7: Exploring the Unity Compute Shaders and Procedural Drawing 11. Chapter 8: The Power of Ray Marching 12. Part 4: Optimizing Your Unity Shaders
13. Chapter 9: Shader Compilation, Branching, and Variants 14. Chapter 10: Optimizing Your Code, or Making Your Own Pipeline? 15. Part 5: The Toolbox
16. Chapter 11: A Little Suite of 2D Shaders 17. Chapter 12: Vertex Displacement Shaders 18. Chapter 13: Wireframes and Geometry Shaders 19. Chapter 14: Screen Effect Shaders 20. Index 21. Other Books You May Enjoy Appendix: Some Quick Refreshers on Shaders in Unity

Making a fullscreen box blur

Up until now, we’ve seen how to implement some screen effect shaders thanks to the URP Sample Buffer node, and we’ve played around with the original render image in various ways. In this last section, we’re going to discuss another method for creating fullscreen shaders with the Shader Graph tool and apply it to a box blur filter effect.

We will start by getting a quick reminder of how the box blur effect works; then, we’ll see how to implement it thanks to a Sub Graph asset; and finally, we’ll re-integrate this Sub Graph into a fullscreen URP shader to apply our box blur filter to the whole render.

What is a box blur?

The box blur is a very simple low-pass filter that lets us easily blur an image thanks to a few mathematical operations. It relies on a basic idea, which is to replace the initial value of each pixel in the image with the average of their neighbor pixel values.

This technique is far from perfect...

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