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You're reading from  Become a Unity Shaders Guru

Product typeBook
Published inJul 2023
Reading LevelN/a
PublisherPackt
ISBN-139781837636747
Edition1st Edition
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Mina Pêcheux
Mina Pêcheux
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Mina Pêcheux

Mina Pêcheux is a freelance content creator who has been passionate about game development since an early age. She is a graduate of the French Polytech School of Engineering in applied mathematics and computer science. After a couple of years of working as a data scientist and web developer in startups, she turned to freelancing and online instructional content creation to reconnect with what brightens her days: learning new things everyday, sharing with others and creating multi-field projects mixing science, technology, and art.
Read more about Mina Pêcheux

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Part 1: Creating Shaders in Unity

Before we dive into Unity’s new render pipelines and modern shader creation tools, let’s first take a bit of time to re-familiarize ourselves with the process of creating shaders in Unity. In this introductory part, we’ll start with a quick reminder of how to implement the well-known Blinn-Phong shading model in Unity’s built-in render pipeline.

In this part, we will cover the following chapter:

  • Chapter 1, Re-Coding a Basic Blinn-Phong Shader with Unity/CG
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Become a Unity Shaders Guru
Published in: Jul 2023Publisher: PacktISBN-13: 9781837636747
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Author (1)

author image
Mina Pêcheux

Mina Pêcheux is a freelance content creator who has been passionate about game development since an early age. She is a graduate of the French Polytech School of Engineering in applied mathematics and computer science. After a couple of years of working as a data scientist and web developer in startups, she turned to freelancing and online instructional content creation to reconnect with what brightens her days: learning new things everyday, sharing with others and creating multi-field projects mixing science, technology, and art.
Read more about Mina Pêcheux