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You're reading from  Become a Unity Shaders Guru

Product typeBook
Published inJul 2023
Reading LevelN/a
PublisherPackt
ISBN-139781837636747
Edition1st Edition
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Mina Pêcheux
Mina Pêcheux
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Mina Pêcheux

Mina Pêcheux is a freelance content creator who has been passionate about game development since an early age. She is a graduate of the French Polytech School of Engineering in applied mathematics and computer science. After a couple of years of working as a data scientist and web developer in startups, she turned to freelancing and online instructional content creation to reconnect with what brightens her days: learning new things everyday, sharing with others and creating multi-field projects mixing science, technology, and art.
Read more about Mina Pêcheux

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Part 3: Advanced Game Shaders

To continue our journey into the world of shaders, we’ll discuss some advanced techniques to create more realistic renders efficiently and take advantage of the power of our GPUs to make some computations faster. In this third part, we’ll study a variety of must-know tools for advanced technical artists, such as parallax mapping, interior mapping, compute shaders, and even the famous ray marching rendering method.

In this part, we will cover the following chapters:

  • Chapter 6, Simulating Geometry Efficiently
  • Chapter 7, Exploring the Unity Compute Shaders and Procedural Drawing
  • Chapter 8, The Power of Ray Marching
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Published in: Jul 2023Publisher: PacktISBN-13: 9781837636747
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Author (1)

author image
Mina Pêcheux

Mina Pêcheux is a freelance content creator who has been passionate about game development since an early age. She is a graduate of the French Polytech School of Engineering in applied mathematics and computer science. After a couple of years of working as a data scientist and web developer in startups, she turned to freelancing and online instructional content creation to reconnect with what brightens her days: learning new things everyday, sharing with others and creating multi-field projects mixing science, technology, and art.
Read more about Mina Pêcheux