Reader small image

You're reading from  Become a Unity Shaders Guru

Product typeBook
Published inJul 2023
Reading LevelN/a
PublisherPackt
ISBN-139781837636747
Edition1st Edition
Languages
Tools
Right arrow
Author (1)
Mina Pêcheux
Mina Pêcheux
author image
Mina Pêcheux

Mina Pêcheux is a freelance content creator who has been passionate about game development since an early age. She is a graduate of the French Polytech School of Engineering in applied mathematics and computer science. After a couple of years of working as a data scientist and web developer in startups, she turned to freelancing and online instructional content creation to reconnect with what brightens her days: learning new things everyday, sharing with others and creating multi-field projects mixing science, technology, and art.
Read more about Mina Pêcheux

Right arrow

Creating waves with vertex displacement

In this second section, we’ll continue our exploration of the vertex displacement technique with another common use case – the creation of waves on the surface of a water plane.

Here, we’ll keep things simple and focus on sinusoidal waves. These are not the most realistic, but this way, the computation will remain fairly straightforward; still, this example will be a good opportunity to see how the resolution of a mesh can impact the result of a vertex displacement shader and how, sometimes, we can mathematically compute the exact value of displaced normals.

Understanding the importance of mesh resolution

Before diving into the shader itself, let’s briefly talk about the geometry we need to get the proper effect.

In the previous section, Animating fishes and butterflies, we saw how vertex displacement shader can simulate interesting movements even on very simple geometries (for example, the split quad of...

lock icon
The rest of the page is locked
Previous PageNext Page
You have been reading a chapter from
Become a Unity Shaders Guru
Published in: Jul 2023Publisher: PacktISBN-13: 9781837636747

Author (1)

author image
Mina Pêcheux

Mina Pêcheux is a freelance content creator who has been passionate about game development since an early age. She is a graduate of the French Polytech School of Engineering in applied mathematics and computer science. After a couple of years of working as a data scientist and web developer in startups, she turned to freelancing and online instructional content creation to reconnect with what brightens her days: learning new things everyday, sharing with others and creating multi-field projects mixing science, technology, and art.
Read more about Mina Pêcheux