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You're reading from  SDL Game Development

Product typeBook
Published inJun 2013
Reading LevelBeginner
PublisherPackt
ISBN-139781849696821
Edition1st Edition
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Author (1)
Shaun Mitchell
Shaun Mitchell
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Shaun Mitchell

Shaun Mitchell is a developer at a high profile online gaming company. He holds a BSc in Game Programming and Development from Qantm College / SAE Institute London. Shaun is also a moderator and active member of the <dream.in.code> programming community.
Read more about Shaun Mitchell

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Summary


Our reusable framework has proved its worth; two games have been created with minimal code duplication.

This chapter looked at scrolling a tile map using the position of the player along with collision detection. Tile-map collision was also covered, along with the important point of splitting x and y movement for effective movement in a platform game. Conan the Caveman is a great starting point for any other 2D game such as a scrolling beat-em-up or even a merging of this chapter and the last to create a platform shooter.

I hope that by now you have a good understanding of how to use SDL2.0 along with C++ to create games and how to effectively break game code apart to create a reusable framework. This is only the start and there are many more game-programming adventures ahead. Good luck!

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SDL Game Development
Published in: Jun 2013Publisher: PacktISBN-13: 9781849696821

Author (1)

author image
Shaun Mitchell

Shaun Mitchell is a developer at a high profile online gaming company. He holds a BSc in Game Programming and Development from Qantm College / SAE Institute London. Shaun is also a moderator and active member of the <dream.in.code> programming community.
Read more about Shaun Mitchell