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You're reading from  SDL Game Development

Product typeBook
Published inJun 2013
Reading LevelBeginner
PublisherPackt
ISBN-139781849696821
Edition1st Edition
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Author (1)
Shaun Mitchell
Shaun Mitchell
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Shaun Mitchell

Shaun Mitchell is a developer at a high profile online gaming company. He holds a BSc in Game Programming and Development from Qantm College / SAE Institute London. Shaun is also a moderator and active member of the <dream.in.code> programming community.
Read more about Shaun Mitchell

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Summary


This chapter has been all about rendering images onto the screen. We have covered source and destination rectangles and animating a sprite sheet. We took what we learned and applied it to creating a reusable texture manager class, enabling us to easily load and draw images throughout our game. In the next chapter, we will cover using inheritance and polymorphism to create a base game object class and use it within our game framework.

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SDL Game Development
Published in: Jun 2013Publisher: PacktISBN-13: 9781849696821

Author (1)

author image
Shaun Mitchell

Shaun Mitchell is a developer at a high profile online gaming company. He holds a BSc in Game Programming and Development from Qantm College / SAE Institute London. Shaun is also a moderator and active member of the <dream.in.code> programming community.
Read more about Shaun Mitchell