We have covered some complicated material in this chapter. We have looked at a small amount of vector mathematics and how we can use it to move our game objects. We've also covered the initialization and the use of multiple joysticks and axes and the use of a mouse and a keyboard. Finally, we wrapped everything up with a tidy way to handle our events.
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You're reading from SDL Game Development
Product typeBook
Published inJun 2013
Reading LevelBeginner
PublisherPackt
ISBN-139781849696821
Edition1st Edition
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Tools
Concepts
Author (1)
Shaun Mitchell
Shaun Mitchell
Shaun Mitchell is a developer at a high profile online gaming company. He holds a BSc in Game Programming and Development from Qantm College / SAE Institute London. Shaun is also a moderator and active member of the <dream.in.code> programming community.
Read more about Shaun Mitchell
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SDL Game DevelopmentPublished in: Jun 2013Publisher: PacktISBN-13: 9781849696821
© 2013 Packt Publishing Limited All Rights Reserved
Author (1)
Shaun Mitchell
Shaun Mitchell is a developer at a high profile online gaming company. He holds a BSc in Game Programming and Development from Qantm College / SAE Institute London. Shaun is also a moderator and active member of the <dream.in.code> programming community.
Read more about Shaun Mitchell