Loading data from external files is an extremely useful tool in programming games. This chapter enabled our game to do this and applied it to all of our existing states. We also covered how the use of factories enabled us to create objects dynamically at runtime. The next chapter will cover even more data-driven design as well as tile maps so that we can really decouple our game and allow it to use external sources rather than hardcoded values.
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You're reading from SDL Game Development
Product typeBook
Published inJun 2013
Reading LevelBeginner
PublisherPackt
ISBN-139781849696821
Edition1st Edition
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Author (1)
Shaun Mitchell
Shaun Mitchell
Shaun Mitchell is a developer at a high profile online gaming company. He holds a BSc in Game Programming and Development from Qantm College / SAE Institute London. Shaun is also a moderator and active member of the <dream.in.code> programming community.
Read more about Shaun Mitchell
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SDL Game DevelopmentPublished in: Jun 2013Publisher: PacktISBN-13: 9781849696821
© 2013 Packt Publishing Limited All Rights Reserved
Author (1)
Shaun Mitchell
Shaun Mitchell is a developer at a high profile online gaming company. He holds a BSc in Game Programming and Development from Qantm College / SAE Institute London. Shaun is also a moderator and active member of the <dream.in.code> programming community.
Read more about Shaun Mitchell