Search icon
Arrow left icon
All Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Newsletters
Free Learning
Arrow right icon
SDL Game Development

You're reading from  SDL Game Development

Product type Book
Published in Jun 2013
Publisher Packt
ISBN-13 9781849696821
Pages 256 pages
Edition 1st Edition
Languages
Author (1):
Shaun Mitchell Shaun Mitchell
Profile icon Shaun Mitchell

Setting up the basic game objects


In some ways this game is more complicated than Alien Attack, whereas in other ways it is simpler. This section will cover the changes that were made to the Alien Attack source code: what was altered, what was removed, and what was added.

No more bullets or bullet collisions

Conan the Caveman does not use projectile weapons, and therefore, there is no longer a Bullet class and the CollisonManager class no longer needs to have a function that checks for collisions between them; it only checks for the Player and Enemy collisions:

class CollisionManager
{
public:

  void checkPlayerEnemyCollision(Player* pPlayer, const 
  std::vector<GameObject*>&objects);
};

Game objects and map collisions

Almost all objects will need to collide with the tile map and react accordingly. The GameObject class now has a private member that is a pointer to the collision layers; previously only the Player class had this variable:

std::vector<TileLayer*>* m_pCollisionLayers...
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $15.99/month. Cancel anytime}