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You're reading from  SDL Game Development

Product typeBook
Published inJun 2013
Reading LevelBeginner
PublisherPackt
ISBN-139781849696821
Edition1st Edition
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Author (1)
Shaun Mitchell
Shaun Mitchell
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Shaun Mitchell

Shaun Mitchell is a developer at a high profile online gaming company. He holds a BSc in Game Programming and Development from Qantm College / SAE Institute London. Shaun is also a moderator and active member of the <dream.in.code> programming community.
Read more about Shaun Mitchell

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Summary


We have covered a lot of complex subjects in this chapter, and the concepts and ideas will take some time to sink in. We have covered the ability to easily create classes without having to rewrite a lot of similar functionality and the use of inheritance and how it allows us to share code between similar classes. We looked at polymorphism and how it can make object management a lot cleaner and reusable while abstract base classes took our inheritance knowledge up a notch by creating the blueprint we want all of our objects to follow. Finally, we put all our new knowledge into the context of our framework.

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SDL Game Development
Published in: Jun 2013Publisher: PacktISBN-13: 9781849696821

Author (1)

author image
Shaun Mitchell

Shaun Mitchell is a developer at a high profile online gaming company. He holds a BSc in Game Programming and Development from Qantm College / SAE Institute London. Shaun is also a moderator and active member of the <dream.in.code> programming community.
Read more about Shaun Mitchell