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You're reading from  SDL Game Development

Product typeBook
Published inJun 2013
Reading LevelBeginner
PublisherPackt
ISBN-139781849696821
Edition1st Edition
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Shaun Mitchell
Shaun Mitchell
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Shaun Mitchell

Shaun Mitchell is a developer at a high profile online gaming company. He holds a BSc in Game Programming and Development from Qantm College / SAE Institute London. Shaun is also a moderator and active member of the <dream.in.code> programming community.
Read more about Shaun Mitchell

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What is a tile map?


If you have played a lot of 2D games then you will be very familiar with tile maps. We will start by looking at an example in the form of the following screenshot:

This 20 x 15 tile map was made using the following screenshot called a tileset.

As you can see, one huge advantage to a tile system like this is that you can create large maps from relatively small image files. Tile maps are essentially a multidimensional array of IDs that tell us which part of the tileset we want to draw at each location. It will help to look at the images again with their IDs in place as shown in the following screenshot:

Here is the tileset with its IDs in place as shown in the preceding screenshot.

To draw the map we loop through the number of columns and the number of rows, grab the correct tile using its ID, and draw it to the screen. Any tile with an ID of zero will not be drawn (a blank tile). This can be seen in the preceding screenshot.

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SDL Game Development
Published in: Jun 2013Publisher: PacktISBN-13: 9781849696821

Author (1)

author image
Shaun Mitchell

Shaun Mitchell is a developer at a high profile online gaming company. He holds a BSc in Game Programming and Development from Qantm College / SAE Institute London. Shaun is also a moderator and active member of the <dream.in.code> programming community.
Read more about Shaun Mitchell