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You're reading from  Mathematics for Game Programming and Computer Graphics

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Published inNov 2022
PublisherPackt
ISBN-139781801077330
Edition1st Edition
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Penny de Byl
Penny de Byl
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Penny de Byl

Penny de Byl is a full stack developer with an honors in graphics and Ph.D. in artificial intelligence for games. She has a passion for teaching, teaching games development and computer graphics for over 25 years in universities in Australia and Europe. Her best-selling textbooks, including Holistic Game Development with Unity, are used in over 100 institutions. She has won numerous awards for teaching, including an Australian Government Excellence in Teaching Award and the Unity Mobile Game Curriculum Competition. Her approach to teaching computer science and related fields is project-based giving you hands-on workshops you can immediately get your teeth into. The full range of her teaching interests can be found at H3D Learn.
Read more about Penny de Byl

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Polygons

A polygon is a flat shape defined by several straight lines connected to enclose an area. The polygon with the least number of sides is a triangle. A generic polygon is called an n-gon where n is the number of sides. A triangle is a 3-gon, whereas squares and rectangles are 4-gons. The side of a polygon is a straight line and is called an edge. The points at which they connect are called vertices.

Polygons are classified according to their shapes, as shown in Figure 2.9:

Figure 2.9: Types of polygons (from: https://en.wikipedia.org/wiki/Polygon#/media/File:Polygon_types.svg)

In both 2D and 3D, the majority of objects drawn in graphics are made up of polygons; from the rectangle used to define an onscreen button, to the thousands of triangles used to construct a 3D model. It is therefore important to your knowledge of working in this area to have a strong understanding of what they are, how to construct them, and how to manipulate them.

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Mathematics for Game Programming and Computer Graphics
Published in: Nov 2022Publisher: PacktISBN-13: 9781801077330

Author (1)

author image
Penny de Byl

Penny de Byl is a full stack developer with an honors in graphics and Ph.D. in artificial intelligence for games. She has a passion for teaching, teaching games development and computer graphics for over 25 years in universities in Australia and Europe. Her best-selling textbooks, including Holistic Game Development with Unity, are used in over 100 institutions. She has won numerous awards for teaching, including an Australian Government Excellence in Teaching Award and the Unity Mobile Game Curriculum Competition. Her approach to teaching computer science and related fields is project-based giving you hands-on workshops you can immediately get your teeth into. The full range of her teaching interests can be found at H3D Learn.
Read more about Penny de Byl