search
0
cart
close
You have no products in your basket yet
left
Tech Categories
Best Sellers
New Releases
Books
Videos
Audiobooks
Articles
Newsletters
Free Learning
right
Mathematics for Game Programming and Computer Graphics

Mathematics for Game Programming and Computer Graphics: Explore the essential mathematics for creating, rendering, and manipulating 3D virtual environments

By Penny de Byl
$43.99 $29.99
Book Nov 2022 444 pages 1st Edition
eBook
$43.99 $29.99
Print
$54.99
Subscription
$15.99 Monthly
eBook
$43.99 $29.99
Print
$54.99
Subscription
$15.99 Monthly

What do you get with eBook?

Feature icon Instant access to your Digital eBook purchase
Feature icon Download this book in EPUB and PDF formats
Feature icon Access this title in our online reader with advanced features
Feature icon DRM FREE - Read whenever, wherever and however you want
Buy Now

Product Details


Publication date : Nov 30, 2022
Length 444 pages
Edition : 1st Edition
Language : English
ISBN-13 : 9781801077330
Category :
toc View table of contents toc Preview Book toc Download Code

Key benefits

  • Get acquainted with the essential mathematics needed to describe, simulate, and render 3D creations
  • Construct and manipulate 3D animated environments using Python, Pygame, and PyOpenGL
  • Develop vertex and fragment shaders in OpenGL shader language to speed up rendering

Description

Mathematics is an essential skill when it comes to graphics and game development, particularly if you want to understand the generation of real-time computer graphics and the manipulation of objects and environments in a detailed way. Python, together with Pygame and PyOpenGL, provides you with the opportunity to explore these features under the hood, revealing how computers generate and manipulate 3D environments. Mathematics for Game Programming and Computer Graphics is an exhaustive guide to getting “back to the basics” of mathematics, using a series of problem-based, practical exercises to explore ideas around drawing graphic lines and shapes, applying vectors and vertices, constructing and rendering meshes, and working with vertex shaders. By leveraging Python, Pygame, and PyOpenGL, you’ll be able to create your own mathematics-based engine and API that will be used throughout to build applications. By the end of this graphics focussed book, you’ll have gained a thorough understanding of how essential mathematics is for creating, rendering, and manipulating 3D virtual environments and know the secrets behind today’s top graphics and game engines.

What you will learn

Get up and running with Python, Pycharm, Pygame, and PyOpenGL Experiment with different graphics API drawing commands Review basic trigonometry and how it’s important in 3D environments Apply vectors and matrices to move, orient, and scale 3D objects Render 3D objects with textures, colors, shading, and lighting Work with vertex shaders for faster GPU-based rendering

What do you get with eBook?

Feature icon Instant access to your Digital eBook purchase
Feature icon Download this book in EPUB and PDF formats
Feature icon Access this title in our online reader with advanced features
Feature icon DRM FREE - Read whenever, wherever and however you want
Buy Now

Product Details


Publication date : Nov 30, 2022
Length 444 pages
Edition : 1st Edition
Language : English
ISBN-13 : 9781801077330
Category :

Table of Contents

26 Chapters
Preface Packt Packt
Part 1 – Essential Tools Packt Packt
Chapter 1: Hello Graphics Window: You’re On Your Way Packt Packt
Chapter 2: Let’s Start Drawing Packt Packt
Chapter 3: Line Plotting Pixel by Pixel Packt Packt
Chapter 4: Graphics and Game Engine Components Packt Packt
Chapter 5: Let’s Light It Up! Packt Packt
Chapter 6: Updating and Drawing the Graphics Environment Packt Packt
Chapter 7: Interactions with the Keyboard and Mouse for Dynamic Graphics Programs Packt Packt
Part 2 – Essential Trigonometry Packt Packt
Chapter 8: Reviewing Our Knowledge of Triangles Packt Packt
Chapter 9: Practicing Vector Essentials Packt Packt
Chapter 10: Getting Acquainted with Lines, Rays, and Normals Packt Packt
Chapter 11: Manipulating the Light and Texture of Triangles Packt Packt
Part 3 – Essential Transformations Packt Packt
Chapter 12: Mastering Affine Transformations Packt Packt
Chapter 13: Understanding the Importance of Matrices Packt Packt
Chapter 14: Working with Coordinate Spaces Packt Packt
Chapter 15: Navigating the View Space Packt Packt
Chapter 16: Rotating with Quaternions Packt Packt
Part 4 – Essential Rendering Techniques Packt Packt
Chapter 17: Vertex and Fragment Shading Packt Packt
Chapter 18: Customizing the Render Pipeline Packt Packt
Chapter 19: Rendering Visual Realism Like a Pro Packt Packt
Index Packt Packt
Other Books You May Enjoy Packt Packt

Customer reviews

filter Filter
Top Reviews
Rating distribution
star-icon star-icon star-icon star-icon star-icon 5
(1 Ratings)
5 star 100%
4 star 0%
3 star 0%
2 star 0%
1 star 0%

Filter reviews by


N/A Apr 4, 2024
star-icon star-icon star-icon star-icon star-icon 5
Feefo Verified review Feefo image
Get free access to Packt library with over 7500+ books and video courses for 7 days!
Start Free Trial

FAQs

How do I buy and download an eBook? Packt Packt

Where there is an eBook version of a title available, you can buy it from the book details for that title. Add either the standalone eBook or the eBook and print book bundle to your shopping cart. Your eBook will show in your cart as a product on its own. After completing checkout and payment in the normal way, you will receive your receipt on the screen containing a link to a personalised PDF download file. This link will remain active for 30 days. You can download backup copies of the file by logging in to your account at any time.

If you already have Adobe reader installed, then clicking on the link will download and open the PDF file directly. If you don't, then save the PDF file on your machine and download the Reader to view it.

Please Note: Packt eBooks are non-returnable and non-refundable.

Packt eBook and Licensing When you buy an eBook from Packt Publishing, completing your purchase means you accept the terms of our licence agreement. Please read the full text of the agreement. In it we have tried to balance the need for the ebook to be usable for you the reader with our needs to protect the rights of us as Publishers and of our authors. In summary, the agreement says:

  • You may make copies of your eBook for your own use onto any machine
  • You may not pass copies of the eBook on to anyone else
How can I make a purchase on your website? Packt Packt

If you want to purchase a video course, eBook or Bundle (Print+eBook) please follow below steps:

  1. Register on our website using your email address and the password.
  2. Search for the title by name or ISBN using the search option.
  3. Select the title you want to purchase.
  4. Choose the format you wish to purchase the title in; if you order the Print Book, you get a free eBook copy of the same title. 
  5. Proceed with the checkout process (payment to be made using Credit Card, Debit Cart, or PayPal)
Where can I access support around an eBook? Packt Packt
  • If you experience a problem with using or installing Adobe Reader, the contact Adobe directly.
  • To view the errata for the book, see www.packtpub.com/support and view the pages for the title you have.
  • To view your account details or to download a new copy of the book go to www.packtpub.com/account
  • To contact us directly if a problem is not resolved, use www.packtpub.com/contact-us
What eBook formats do Packt support? Packt Packt

Our eBooks are currently available in a variety of formats such as PDF and ePubs. In the future, this may well change with trends and development in technology, but please note that our PDFs are not Adobe eBook Reader format, which has greater restrictions on security.

You will need to use Adobe Reader v9 or later in order to read Packt's PDF eBooks.

What are the benefits of eBooks? Packt Packt
  • You can get the information you need immediately
  • You can easily take them with you on a laptop
  • You can download them an unlimited number of times
  • You can print them out
  • They are copy-paste enabled
  • They are searchable
  • There is no password protection
  • They are lower price than print
  • They save resources and space
What is an eBook? Packt Packt

Packt eBooks are a complete electronic version of the print edition, available in PDF and ePub formats. Every piece of content down to the page numbering is the same. Because we save the costs of printing and shipping the book to you, we are able to offer eBooks at a lower cost than print editions.

When you have purchased an eBook, simply login to your account and click on the link in Your Download Area. We recommend you saving the file to your hard drive before opening it.

For optimal viewing of our eBooks, we recommend you download and install the free Adobe Reader version 9.