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You're reading from  Mathematics for Game Programming and Computer Graphics

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Published inNov 2022
PublisherPackt
ISBN-139781801077330
Edition1st Edition
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Penny de Byl
Penny de Byl
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Penny de Byl

Penny de Byl is a full stack developer with an honors in graphics and Ph.D. in artificial intelligence for games. She has a passion for teaching, teaching games development and computer graphics for over 25 years in universities in Australia and Europe. Her best-selling textbooks, including Holistic Game Development with Unity, are used in over 100 institutions. She has won numerous awards for teaching, including an Australian Government Excellence in Teaching Award and the Unity Mobile Game Curriculum Competition. Her approach to teaching computer science and related fields is project-based giving you hands-on workshops you can immediately get your teeth into. The full range of her teaching interests can be found at H3D Learn.
Read more about Penny de Byl

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Exploring How Normals Affect Lighting

Lighting is a complex topic in graphics. So far, we’ve applied very simple ambient and diffuse lighting to a cube in Chapter 5, Let’s Light It Up! At the time, we discussed the lighting model of specular reflection but didn’t practically apply it as it requires the use of normals. For your convenience, Figure 5.2 of Chapter 5, Let’s Light It Up!, is repeated here as Figure 11.12:

Figure 11.12: The components of light that make up a final render

For ambient and diffuse lighting, the normal is not used and as such makes the surface of meshes appear flat with very little indication of the direction of the light source. To add specular lighting though, we need to know the normal.

Although we didn’t specify the normals for the cube in the light exercise in Chapter 5, Let’s Light It Up!, we were still able to get a lighting effect. However, this lighting was incorrect, as you will...

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Mathematics for Game Programming and Computer Graphics
Published in: Nov 2022Publisher: PacktISBN-13: 9781801077330

Author (1)

author image
Penny de Byl

Penny de Byl is a full stack developer with an honors in graphics and Ph.D. in artificial intelligence for games. She has a passion for teaching, teaching games development and computer graphics for over 25 years in universities in Australia and Europe. Her best-selling textbooks, including Holistic Game Development with Unity, are used in over 100 institutions. She has won numerous awards for teaching, including an Australian Government Excellence in Teaching Award and the Unity Mobile Game Curriculum Competition. Her approach to teaching computer science and related fields is project-based giving you hands-on workshops you can immediately get your teeth into. The full range of her teaching interests can be found at H3D Learn.
Read more about Penny de Byl