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You're reading from  Mathematics for Game Programming and Computer Graphics

Product typeBook
Published inNov 2022
PublisherPackt
ISBN-139781801077330
Edition1st Edition
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Penny de Byl
Penny de Byl
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Penny de Byl

Penny de Byl is a full stack developer with an honors in graphics and Ph.D. in artificial intelligence for games. She has a passion for teaching, teaching games development and computer graphics for over 25 years in universities in Australia and Europe. Her best-selling textbooks, including Holistic Game Development with Unity, are used in over 100 institutions. She has won numerous awards for teaching, including an Australian Government Excellence in Teaching Award and the Unity Mobile Game Curriculum Competition. Her approach to teaching computer science and related fields is project-based giving you hands-on workshops you can immediately get your teeth into. The full range of her teaching interests can be found at H3D Learn.
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Summary

An understanding of triangles is essential for those who want to program in the graphics and games domains. They are the foundation of the data structures used to store meshes, as well as the basic drawing components of them. When it comes to mathematics in these realms, they are equally as important. Their trigonometric properties, as you will see in the next chapter, form the basis of vector mathematics.

In this chapter, you explored the fundamental properties of triangles and learned how to calculate the length of a triangle’s sides and angles using the relationships between similar triangles and the trigonometric rules found in right-angled triangles. Following the theory, we applied our knowledge of triangles to load a triangulated mesh into OpenGL and display it.

Now that you have explored the mathematics of triangles, we can start examining vectors.

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Mathematics for Game Programming and Computer Graphics
Published in: Nov 2022Publisher: PacktISBN-13: 9781801077330

Author (1)

author image
Penny de Byl

Penny de Byl is a full stack developer with an honors in graphics and Ph.D. in artificial intelligence for games. She has a passion for teaching, teaching games development and computer graphics for over 25 years in universities in Australia and Europe. Her best-selling textbooks, including Holistic Game Development with Unity, are used in over 100 institutions. She has won numerous awards for teaching, including an Australian Government Excellence in Teaching Award and the Unity Mobile Game Curriculum Competition. Her approach to teaching computer science and related fields is project-based giving you hands-on workshops you can immediately get your teeth into. The full range of her teaching interests can be found at H3D Learn.
Read more about Penny de Byl