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You're reading from  Mathematics for Game Programming and Computer Graphics

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Published inNov 2022
PublisherPackt
ISBN-139781801077330
Edition1st Edition
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Penny de Byl
Penny de Byl
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Penny de Byl

Penny de Byl is a full stack developer with an honors in graphics and Ph.D. in artificial intelligence for games. She has a passion for teaching, teaching games development and computer graphics for over 25 years in universities in Australia and Europe. Her best-selling textbooks, including Holistic Game Development with Unity, are used in over 100 institutions. She has won numerous awards for teaching, including an Australian Government Excellence in Teaching Award and the Unity Mobile Game Curriculum Competition. Her approach to teaching computer science and related fields is project-based giving you hands-on workshops you can immediately get your teeth into. The full range of her teaching interests can be found at H3D Learn.
Read more about Penny de Byl

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Exploring transformation orders

Assuming you typed in your code in the same order that I did, then you’d have your transformations listed like this within the Object.py code:

glTranslatef(pos.x, pos.y, pos.z)
glScalef(scale.x, scale.y, scale.z)
glRotated(rot_angle, rot_axis.x, rot_axis.y, rot_axis.z)

But did you wonder why they were in that order? Why don’t you place the glRotated() line first in this list, like this:

glRotated(rot_angle, rot_axis.x, rot_axis.y, rot_axis.z)
glTranslatef(pos.x, pos.y, pos.z)
glScalef(scale.x, scale.y, scale.z)

Now, run the project. What happens when you rotate the cube?

It goes off the screen, right? However, it appears to be slightly rotating. Hold down the right-arrow key for a while. The cube will go off the right-hand side of the window, and then eventually come back from the left-hand side, as illustrated in Figure 12.8:

Figure 12.8: The cube spinning around the viewer’s head

What’...

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Mathematics for Game Programming and Computer Graphics
Published in: Nov 2022Publisher: PacktISBN-13: 9781801077330

Author (1)

author image
Penny de Byl

Penny de Byl is a full stack developer with an honors in graphics and Ph.D. in artificial intelligence for games. She has a passion for teaching, teaching games development and computer graphics for over 25 years in universities in Australia and Europe. Her best-selling textbooks, including Holistic Game Development with Unity, are used in over 100 institutions. She has won numerous awards for teaching, including an Australian Government Excellence in Teaching Award and the Unity Mobile Game Curriculum Competition. Her approach to teaching computer science and related fields is project-based giving you hands-on workshops you can immediately get your teeth into. The full range of her teaching interests can be found at H3D Learn.
Read more about Penny de Byl