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You're reading from  Mathematics for Game Programming and Computer Graphics

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Published inNov 2022
PublisherPackt
ISBN-139781801077330
Edition1st Edition
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Penny de Byl
Penny de Byl
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Penny de Byl

Penny de Byl is a full stack developer with an honors in graphics and Ph.D. in artificial intelligence for games. She has a passion for teaching, teaching games development and computer graphics for over 25 years in universities in Australia and Europe. Her best-selling textbooks, including Holistic Game Development with Unity, are used in over 100 institutions. She has won numerous awards for teaching, including an Australian Government Excellence in Teaching Award and the Unity Mobile Game Curriculum Competition. Her approach to teaching computer science and related fields is project-based giving you hands-on workshops you can immediately get your teeth into. The full range of her teaching interests can be found at H3D Learn.
Read more about Penny de Byl

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Working with the View Matrix

The view matrix takes the world space coordinates produced by the modelview matrix and transforms them into the camera or eye space. The eye space assumes the origin of this space to be at the position of the camera or viewer’s eye. As we saw in Chapter 4, Graphics and Game Engine Components, the eye space can either be a frustum (a pyramid with the top cut off for perspective views) or orthogonal (a rectangular prism for parallel views). The view matrix can take translation and rotations like the modelview matrix, but instead of transforming individual objects, it transforms everything in the world. That’s because it’s basically the equivalent of moving a camera around in the world, and then determining what the world will look like through that camera.

Unlike the modelview matrix, which can be loaded after an OpenGL call to glGetDoublev( GL_MODELVIEW_MATRIX), the view matrix sets a special matrix mode. The view matrix is multiplied...

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Mathematics for Game Programming and Computer Graphics
Published in: Nov 2022Publisher: PacktISBN-13: 9781801077330

Author (1)

author image
Penny de Byl

Penny de Byl is a full stack developer with an honors in graphics and Ph.D. in artificial intelligence for games. She has a passion for teaching, teaching games development and computer graphics for over 25 years in universities in Australia and Europe. Her best-selling textbooks, including Holistic Game Development with Unity, are used in over 100 institutions. She has won numerous awards for teaching, including an Australian Government Excellence in Teaching Award and the Unity Mobile Game Curriculum Competition. Her approach to teaching computer science and related fields is project-based giving you hands-on workshops you can immediately get your teeth into. The full range of her teaching interests can be found at H3D Learn.
Read more about Penny de Byl