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You're reading from  Mathematics for Game Programming and Computer Graphics

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Published inNov 2022
PublisherPackt
ISBN-139781801077330
Edition1st Edition
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Penny de Byl
Penny de Byl
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Penny de Byl

Penny de Byl is a full stack developer with an honors in graphics and Ph.D. in artificial intelligence for games. She has a passion for teaching, teaching games development and computer graphics for over 25 years in universities in Australia and Europe. Her best-selling textbooks, including Holistic Game Development with Unity, are used in over 100 institutions. She has won numerous awards for teaching, including an Australian Government Excellence in Teaching Award and the Unity Mobile Game Curriculum Competition. Her approach to teaching computer science and related fields is project-based giving you hands-on workshops you can immediately get your teeth into. The full range of her teaching interests can be found at H3D Learn.
Read more about Penny de Byl

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Rotating points around a pivot

Right now, you are probably feeling pretty comfortable with affine transformations. There’s no doubt that scaling and translation are simple concepts. But now, we move on to rotations. Hold on to your hat because the mathematics is about to go up a few notches in complexity.

Just as translation and scaling in 3D work with each of the x, y, and z axes, so too does rotation. An object can rotate around its x, y, or z axis. These rotations are illustrated in Figure 12.6:

Figure 12.6: A teapot rotated around each axis

What makes the calculations for each of these rotations more difficult than scaling and translation is that while the x, y, and z values applied in scaling and translation only affect their coordinate counterparts (for example, x affects x, y affects y, and likewise), with rotations, to rotate around one axis, the other two axes are involved. The following equations use what are called Euler angles. These...

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Mathematics for Game Programming and Computer Graphics
Published in: Nov 2022Publisher: PacktISBN-13: 9781801077330

Author (1)

author image
Penny de Byl

Penny de Byl is a full stack developer with an honors in graphics and Ph.D. in artificial intelligence for games. She has a passion for teaching, teaching games development and computer graphics for over 25 years in universities in Australia and Europe. Her best-selling textbooks, including Holistic Game Development with Unity, are used in over 100 institutions. She has won numerous awards for teaching, including an Australian Government Excellence in Teaching Award and the Unity Mobile Game Curriculum Competition. Her approach to teaching computer science and related fields is project-based giving you hands-on workshops you can immediately get your teeth into. The full range of her teaching interests can be found at H3D Learn.
Read more about Penny de Byl