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You're reading from  Mathematics for Game Programming and Computer Graphics

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Published inNov 2022
PublisherPackt
ISBN-139781801077330
Edition1st Edition
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Penny de Byl
Penny de Byl
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Penny de Byl

Penny de Byl is a full stack developer with an honors in graphics and Ph.D. in artificial intelligence for games. She has a passion for teaching, teaching games development and computer graphics for over 25 years in universities in Australia and Europe. Her best-selling textbooks, including Holistic Game Development with Unity, are used in over 100 institutions. She has won numerous awards for teaching, including an Australian Government Excellence in Teaching Award and the Unity Mobile Game Curriculum Competition. Her approach to teaching computer science and related fields is project-based giving you hands-on workshops you can immediately get your teeth into. The full range of her teaching interests can be found at H3D Learn.
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Calculating angles with sine, cosine, and tangent

The length of the hypotenuse and the other two sides can be determined using the triangle’s angles and the sine, cosine, and tangent operations. The sides of a right-angled triangle, apart from the hypotenuse, can be labeled as Opposite and Adjacent based on their positions in the triangle relative to the relevant angle, as shown in Figure 8.8:

Figure 8.8: The adjacent and opposite triangle sides for

Note that for these rules, either angle can be used. If the angle at the other end of the hypotenuse (other than what is shown in Figure 8.8) is used, then the labels for Opposite and Adjacent change positions.

The relationship between the sides and hypotenuse that represent the trigonometric function of sine is as follows:

The relationship for the trigonometric function of cosine is as follows:

The relationship for the trigonometric function of tangent is as follows:

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Mathematics for Game Programming and Computer Graphics
Published in: Nov 2022Publisher: PacktISBN-13: 9781801077330

Author (1)

author image
Penny de Byl

Penny de Byl is a full stack developer with an honors in graphics and Ph.D. in artificial intelligence for games. She has a passion for teaching, teaching games development and computer graphics for over 25 years in universities in Australia and Europe. Her best-selling textbooks, including Holistic Game Development with Unity, are used in over 100 institutions. She has won numerous awards for teaching, including an Australian Government Excellence in Teaching Award and the Unity Mobile Game Curriculum Competition. Her approach to teaching computer science and related fields is project-based giving you hands-on workshops you can immediately get your teeth into. The full range of her teaching interests can be found at H3D Learn.
Read more about Penny de Byl