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You're reading from  Learning Unreal Engine iOS Game Development

Product typeBook
Published inFeb 2015
Reading LevelIntermediate
PublisherPackt
ISBN-139781784397715
Edition1st Edition
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Author (1)
Muhammad A.Moniem
Muhammad A.Moniem
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Muhammad A.Moniem

Muhammad A.Moniem started in the industry at a very early age. He taught himself everything related to the game development process even before he joined college. After being a software engineer, he started to teach himself the art of game design and game art techniques. As a self-taught person, he was able to find his way into the industry very easily, which led him to be hired for big, medium, and small companies, titles, and teams. Throughout his career, he was able to contribute as a full-time or part-time employee or freelancer to games for a wide range of platforms, including Windows, Mac, iOS, Android, PS4, Xbox One, and OUYA. He has also worked with technologies, such as VR, AR, and Kinect. Finally, he was able to establish his own one-person game company/team as a part-time independent developer. A lot of his indie games got recognition or have been finalists at international indie game events, such as IGF, Indie Showcase, IGC, and Tokyo Game Show. He has written another Unreal Engine book before and he has also designed an amazing website, www.mamoniem.com. He has also worked on Learning Unreal Engine iOS Game Development, Packt Publishing, which is available at https://www.packtpub.com/game-development/learning-unreal-engine-ios-game-development.
Read more about Muhammad A.Moniem

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XCode tools


As long as you are developing for iOS or OS X, you must use XCode for one task at least. Although Unreal Engine can directly give you a running game in your device or a final cooked IPA, you can still run the game via XCode.

Any game that is cooked using Unreal Engine either for direct play on the device or an IPA as a result of a project generated and compiled by XCode.

To find this autogenerated project, you can just browse your Unreal Engine's project directory and find it alongside the Unreal project file. It is usually named with the same name.

When you open this project, you will find it is set to UE4CmdLineRun by default. Usually, it will not run once you try to build in your device. So first you need to change the scheme to UE4Game iOS and then choose your connected device from the list.

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Learning Unreal Engine iOS Game Development
Published in: Feb 2015Publisher: PacktISBN-13: 9781784397715

Author (1)

author image
Muhammad A.Moniem

Muhammad A.Moniem started in the industry at a very early age. He taught himself everything related to the game development process even before he joined college. After being a software engineer, he started to teach himself the art of game design and game art techniques. As a self-taught person, he was able to find his way into the industry very easily, which led him to be hired for big, medium, and small companies, titles, and teams. Throughout his career, he was able to contribute as a full-time or part-time employee or freelancer to games for a wide range of platforms, including Windows, Mac, iOS, Android, PS4, Xbox One, and OUYA. He has also worked with technologies, such as VR, AR, and Kinect. Finally, he was able to establish his own one-person game company/team as a part-time independent developer. A lot of his indie games got recognition or have been finalists at international indie game events, such as IGF, Indie Showcase, IGC, and Tokyo Game Show. He has written another Unreal Engine book before and he has also designed an amazing website, www.mamoniem.com. He has also worked on Learning Unreal Engine iOS Game Development, Packt Publishing, which is available at https://www.packtpub.com/game-development/learning-unreal-engine-ios-game-development.
Read more about Muhammad A.Moniem