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You're reading from  Learning Unreal Engine iOS Game Development

Product typeBook
Published inFeb 2015
Reading LevelIntermediate
PublisherPackt
ISBN-139781784397715
Edition1st Edition
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Author (1)
Muhammad A.Moniem
Muhammad A.Moniem
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Muhammad A.Moniem

Muhammad A.Moniem started in the industry at a very early age. He taught himself everything related to the game development process even before he joined college. After being a software engineer, he started to teach himself the art of game design and game art techniques. As a self-taught person, he was able to find his way into the industry very easily, which led him to be hired for big, medium, and small companies, titles, and teams. Throughout his career, he was able to contribute as a full-time or part-time employee or freelancer to games for a wide range of platforms, including Windows, Mac, iOS, Android, PS4, Xbox One, and OUYA. He has also worked with technologies, such as VR, AR, and Kinect. Finally, he was able to establish his own one-person game company/team as a part-time independent developer. A lot of his indie games got recognition or have been finalists at international indie game events, such as IGF, Indie Showcase, IGC, and Tokyo Game Show. He has written another Unreal Engine book before and he has also designed an amazing website, www.mamoniem.com. He has also worked on Learning Unreal Engine iOS Game Development, Packt Publishing, which is available at https://www.packtpub.com/game-development/learning-unreal-engine-ios-game-development.
Read more about Muhammad A.Moniem

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The iOS/Mobile-only nodes


Unreal Engine is a cross-platform engine, which means that you write one block of code and then deploy it to several platforms, but not all nodes are made as general nodes to be used with all platforms. But there are a few nodes that are platform-specific, or in other words are nodes that can be run and executed successfully only on specific platforms:

  • Input Touch: This is one of the functions/events that get executed automatically. Whenever the player touches his screen, this function will return the finger index and the touch coordinates. With this returned information, you can do all of the input magic that can be done for a touch screen device.

    You have two choices when the player touches: either execute the rest of the code when the touch starts, or when it is released.

  • Event Begin Input Touch: This is an event by actor, which means it gets executed when the actor holding the node in its graph gets touched while click events are enabled.

  • Event End Input Touch...

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Learning Unreal Engine iOS Game Development
Published in: Feb 2015Publisher: PacktISBN-13: 9781784397715

Author (1)

author image
Muhammad A.Moniem

Muhammad A.Moniem started in the industry at a very early age. He taught himself everything related to the game development process even before he joined college. After being a software engineer, he started to teach himself the art of game design and game art techniques. As a self-taught person, he was able to find his way into the industry very easily, which led him to be hired for big, medium, and small companies, titles, and teams. Throughout his career, he was able to contribute as a full-time or part-time employee or freelancer to games for a wide range of platforms, including Windows, Mac, iOS, Android, PS4, Xbox One, and OUYA. He has also worked with technologies, such as VR, AR, and Kinect. Finally, he was able to establish his own one-person game company/team as a part-time independent developer. A lot of his indie games got recognition or have been finalists at international indie game events, such as IGF, Indie Showcase, IGC, and Tokyo Game Show. He has written another Unreal Engine book before and he has also designed an amazing website, www.mamoniem.com. He has also worked on Learning Unreal Engine iOS Game Development, Packt Publishing, which is available at https://www.packtpub.com/game-development/learning-unreal-engine-ios-game-development.
Read more about Muhammad A.Moniem