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You're reading from  Learning Unreal Engine iOS Game Development

Product typeBook
Published inFeb 2015
Reading LevelIntermediate
PublisherPackt
ISBN-139781784397715
Edition1st Edition
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Author (1)
Muhammad A.Moniem
Muhammad A.Moniem
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Muhammad A.Moniem

Muhammad A.Moniem started in the industry at a very early age. He taught himself everything related to the game development process even before he joined college. After being a software engineer, he started to teach himself the art of game design and game art techniques. As a self-taught person, he was able to find his way into the industry very easily, which led him to be hired for big, medium, and small companies, titles, and teams. Throughout his career, he was able to contribute as a full-time or part-time employee or freelancer to games for a wide range of platforms, including Windows, Mac, iOS, Android, PS4, Xbox One, and OUYA. He has also worked with technologies, such as VR, AR, and Kinect. Finally, he was able to establish his own one-person game company/team as a part-time independent developer. A lot of his indie games got recognition or have been finalists at international indie game events, such as IGF, Indie Showcase, IGC, and Tokyo Game Show. He has written another Unreal Engine book before and he has also designed an amazing website, www.mamoniem.com. He has also worked on Learning Unreal Engine iOS Game Development, Packt Publishing, which is available at https://www.packtpub.com/game-development/learning-unreal-engine-ios-game-development.
Read more about Muhammad A.Moniem

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Blueprints inside Unreal® Engine


Essentially, a blueprint makes everything in the game logic clear and easy to follow. When creating a game with UE4, a blueprint does exactly this: makes writing code or game logic much easier.

If you have had the chance to work with the free, limited version of Unreal Engine 3, which was UDK, you will know that the scripting inside UDK was based on one of two things: either using the scripting language called Unreal Script, or using Kismet.

The Blueprints system in UE4 is almost the only, and certainly the most common way to build game logic efficiently and fast. It is the new version of the old system in UE3 called Kismet, that was not efficient when it came to refactoring the logic for different levels inside the same game. The engine supports C++ game code as well, but in that case I would not consider it as scripting, as C++ cannot be a scripting language and is pure programming!

With a simple graph of four nodes like the following one, you will be able...

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Learning Unreal Engine iOS Game Development
Published in: Feb 2015Publisher: PacktISBN-13: 9781784397715

Author (1)

author image
Muhammad A.Moniem

Muhammad A.Moniem started in the industry at a very early age. He taught himself everything related to the game development process even before he joined college. After being a software engineer, he started to teach himself the art of game design and game art techniques. As a self-taught person, he was able to find his way into the industry very easily, which led him to be hired for big, medium, and small companies, titles, and teams. Throughout his career, he was able to contribute as a full-time or part-time employee or freelancer to games for a wide range of platforms, including Windows, Mac, iOS, Android, PS4, Xbox One, and OUYA. He has also worked with technologies, such as VR, AR, and Kinect. Finally, he was able to establish his own one-person game company/team as a part-time independent developer. A lot of his indie games got recognition or have been finalists at international indie game events, such as IGF, Indie Showcase, IGC, and Tokyo Game Show. He has written another Unreal Engine book before and he has also designed an amazing website, www.mamoniem.com. He has also worked on Learning Unreal Engine iOS Game Development, Packt Publishing, which is available at https://www.packtpub.com/game-development/learning-unreal-engine-ios-game-development.
Read more about Muhammad A.Moniem