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You're reading from  Learning Unreal Engine iOS Game Development

Product typeBook
Published inFeb 2015
Reading LevelIntermediate
PublisherPackt
ISBN-139781784397715
Edition1st Edition
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Author (1)
Muhammad A.Moniem
Muhammad A.Moniem
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Muhammad A.Moniem

Muhammad A.Moniem started in the industry at a very early age. He taught himself everything related to the game development process even before he joined college. After being a software engineer, he started to teach himself the art of game design and game art techniques. As a self-taught person, he was able to find his way into the industry very easily, which led him to be hired for big, medium, and small companies, titles, and teams. Throughout his career, he was able to contribute as a full-time or part-time employee or freelancer to games for a wide range of platforms, including Windows, Mac, iOS, Android, PS4, Xbox One, and OUYA. He has also worked with technologies, such as VR, AR, and Kinect. Finally, he was able to establish his own one-person game company/team as a part-time independent developer. A lot of his indie games got recognition or have been finalists at international indie game events, such as IGF, Indie Showcase, IGC, and Tokyo Game Show. He has written another Unreal Engine book before and he has also designed an amazing website, www.mamoniem.com. He has also worked on Learning Unreal Engine iOS Game Development, Packt Publishing, which is available at https://www.packtpub.com/game-development/learning-unreal-engine-ios-game-development.
Read more about Muhammad A.Moniem

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The iOS project pipeline


Through the next four chapters, we will be building four different games using Unreal Engine 4. There is no specific project pipeline that we should follow, but over the years, I have found that there are so many things that if organized early, will help us in our building and testing processes later. So here are the recommended and repetitive steps that you will need to perform for each game.

I prefer to explain these steps for setting up a project and getting it ready here, so that in each game chapter you can just go through the steps required to build the game and not the project and then the game. So, this part will be a reference for you, which you will need to execute at the beginning of each game, until you get used to that pipeline or invent your own way to prepare an iOS project with Unreal Engine.

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Learning Unreal Engine iOS Game Development
Published in: Feb 2015Publisher: PacktISBN-13: 9781784397715

Author (1)

author image
Muhammad A.Moniem

Muhammad A.Moniem started in the industry at a very early age. He taught himself everything related to the game development process even before he joined college. After being a software engineer, he started to teach himself the art of game design and game art techniques. As a self-taught person, he was able to find his way into the industry very easily, which led him to be hired for big, medium, and small companies, titles, and teams. Throughout his career, he was able to contribute as a full-time or part-time employee or freelancer to games for a wide range of platforms, including Windows, Mac, iOS, Android, PS4, Xbox One, and OUYA. He has also worked with technologies, such as VR, AR, and Kinect. Finally, he was able to establish his own one-person game company/team as a part-time independent developer. A lot of his indie games got recognition or have been finalists at international indie game events, such as IGF, Indie Showcase, IGC, and Tokyo Game Show. He has written another Unreal Engine book before and he has also designed an amazing website, www.mamoniem.com. He has also worked on Learning Unreal Engine iOS Game Development, Packt Publishing, which is available at https://www.packtpub.com/game-development/learning-unreal-engine-ios-game-development.
Read more about Muhammad A.Moniem