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Learning Unreal Engine iOS Game Development

You're reading from  Learning Unreal Engine iOS Game Development

Product type Book
Published in Feb 2015
Publisher Packt
ISBN-13 9781784397715
Pages 212 pages
Edition 1st Edition
Languages
Author (1):
Muhammad A.Moniem Muhammad A.Moniem
Profile icon Muhammad A.Moniem

Table of Contents (18) Chapters

Learning Unreal Engine iOS Game Development
Credits
About the Author
Acknowledgements
About the Reviewers
www.PacktPub.com
Preface
1. Prepare to Make Unreal Games with Unreal Engine – Installing and Setting Up 2. Methods and Tools to Create Your Games 3. Creating a Brick Breaking Game 4. Advanced Game Content Generation with a Fruit Chopper Game 5. Building an Exciting Endless Runner Game 6. Designing an Advanced Game 7. Monetizing Your Game 8. iOS Debugging and Optimization 9. Publishing Nodes Database
Index

The gameplay mechanic


As mentioned in the previous game, explaining the mechanism of the gameplay loop will be better for you if you plan to work from scratch or to understand the current logic you've got with the book. With this said, let's break down the gameplay logic:

  1. Once the game starts, all of the spawnPoint blueprints in the scene will keep spawning random enemy types as long as the player never reaches the targeted score or is still alive.

  2. The mainChar blueprint will be able to receive inputs from the keyboard and the touch screen as long as the game is running. Once the player hits jump, this action will force the player controller to jump, while hitting fire will force him to stop and shoot some bullet blueprints.

  3. While shooting, the player's amount of ammo keeps decreasing while the score increases if the bullets hit some enemies, and both are displayed through the uiText blueprint.

  4. Finally, if the player falls through a gap or touches an enemy, the level will restart; whereas, if...

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