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You're reading from  Learning Unreal Engine iOS Game Development

Product typeBook
Published inFeb 2015
Reading LevelIntermediate
PublisherPackt
ISBN-139781784397715
Edition1st Edition
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Author (1)
Muhammad A.Moniem
Muhammad A.Moniem
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Muhammad A.Moniem

Muhammad A.Moniem started in the industry at a very early age. He taught himself everything related to the game development process even before he joined college. After being a software engineer, he started to teach himself the art of game design and game art techniques. As a self-taught person, he was able to find his way into the industry very easily, which led him to be hired for big, medium, and small companies, titles, and teams. Throughout his career, he was able to contribute as a full-time or part-time employee or freelancer to games for a wide range of platforms, including Windows, Mac, iOS, Android, PS4, Xbox One, and OUYA. He has also worked with technologies, such as VR, AR, and Kinect. Finally, he was able to establish his own one-person game company/team as a part-time independent developer. A lot of his indie games got recognition or have been finalists at international indie game events, such as IGF, Indie Showcase, IGC, and Tokyo Game Show. He has written another Unreal Engine book before and he has also designed an amazing website, www.mamoniem.com. He has also worked on Learning Unreal Engine iOS Game Development, Packt Publishing, which is available at https://www.packtpub.com/game-development/learning-unreal-engine-ios-game-development.
Read more about Muhammad A.Moniem

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Importing the assets


In case you decided to start working from scratch with the provided assets (or maybe with your own unique assets), you will find a folder called fruitsResources with two other subfolders containing this chapter's files. The most important folder is the png folder, which contains all of the images after cutting them into pieces in Photoshop. Feel free to check the *.psd file or the sourceImages folder for the sources I found using Google.

Select all of the images inside the png folder and then drag-and-drop them inside the Content Browser window of your Unreal editor.

The images will look very strange and will not appear to have any sort of transparency, but they do in fact!

Select all of the images inside Content Browser and then right-click and select Configure For Sprites (or Configure for Retro Sprites for a later version of the editor). With this choice, Content Browser will start treating the imported texture assets. These assets will be used to build and construct...

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You have been reading a chapter from
Learning Unreal Engine iOS Game Development
Published in: Feb 2015Publisher: PacktISBN-13: 9781784397715

Author (1)

author image
Muhammad A.Moniem

Muhammad A.Moniem started in the industry at a very early age. He taught himself everything related to the game development process even before he joined college. After being a software engineer, he started to teach himself the art of game design and game art techniques. As a self-taught person, he was able to find his way into the industry very easily, which led him to be hired for big, medium, and small companies, titles, and teams. Throughout his career, he was able to contribute as a full-time or part-time employee or freelancer to games for a wide range of platforms, including Windows, Mac, iOS, Android, PS4, Xbox One, and OUYA. He has also worked with technologies, such as VR, AR, and Kinect. Finally, he was able to establish his own one-person game company/team as a part-time independent developer. A lot of his indie games got recognition or have been finalists at international indie game events, such as IGF, Indie Showcase, IGC, and Tokyo Game Show. He has written another Unreal Engine book before and he has also designed an amazing website, www.mamoniem.com. He has also worked on Learning Unreal Engine iOS Game Development, Packt Publishing, which is available at https://www.packtpub.com/game-development/learning-unreal-engine-ios-game-development.
Read more about Muhammad A.Moniem