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You're reading from  Learning Three.js - the JavaScript 3D Library for WebGL

Product typeBook
Published inMar 2015
Reading LevelIntermediate
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ISBN-139781784392215
Edition1st Edition
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Jos Dirksen
Jos Dirksen
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Jos Dirksen

Jos Dirksen has worked as a software developer and architect for almost two decades. He has a lot of experience in many technologies, ranging from backend technologies, such as Java and Scala, to frontend development using HTML5, CSS, JavaScript, and Typescript. Besides working with these technologies, Jos regularly speaks at conferences and likes to write about new and interesting technologies on his blog. He also likes to experiment with new technologies and see how they can best be used to create beautiful data visualizations. Previously, Jos has worked in many different roles in the private and public sectors, ranging from private companies such as ING, ASML, Malmberg, and Philips to organizations in the public sector, such as the Department of Defense and the Port of Rotterdam.
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Using textures to style particles


In the previous example, we saw how you could style THREE.PointCloud and individual THREE.Sprite objects using an HTML5 canvas. Since you can draw anything you want and even load external images, you can use this approach to add all kinds of styles to the particle system. There is, however, a more direct way to use an image to style your particles. You can use the THREE.ImageUtils.loadTexture() function to load an image as THREE.Texture. THREE.Texture can then be assigned to the map property of a material.

In this section, we'll show you two examples and explain how to create them. Both these examples use an image as a texture for your particles. In the first example, we create a simulation of rain, 06-rainy-scene.html. The following screenshot shows this example:

The first thing we need to do is get a texture that will represent our raindrop. You can find a couple of examples in the assets/textures/particles folder. In Chapter 9, Animations and Moving the...

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Learning Three.js - the JavaScript 3D Library for WebGL
Published in: Mar 2015Publisher: ISBN-13: 9781784392215

Author (1)

author image
Jos Dirksen

Jos Dirksen has worked as a software developer and architect for almost two decades. He has a lot of experience in many technologies, ranging from backend technologies, such as Java and Scala, to frontend development using HTML5, CSS, JavaScript, and Typescript. Besides working with these technologies, Jos regularly speaks at conferences and likes to write about new and interesting technologies on his blog. He also likes to experiment with new technologies and see how they can best be used to create beautiful data visualizations. Previously, Jos has worked in many different roles in the private and public sectors, ranging from private companies such as ING, ASML, Malmberg, and Philips to organizations in the public sector, such as the Department of Defense and the Port of Rotterdam.
Read more about Jos Dirksen