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Learning Three.js - the JavaScript 3D Library for WebGL

You're reading from  Learning Three.js - the JavaScript 3D Library for WebGL

Product type Book
Published in Mar 2015
Publisher
ISBN-13 9781784392215
Pages 422 pages
Edition 1st Edition
Languages
Author (1):
Jos Dirksen Jos Dirksen
Profile icon Jos Dirksen

Table of Contents (20) Chapters

Learning Three.js – the JavaScript 3D Library for WebGL Second Edition
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1. Creating Your First 3D Scene with Three.js 2. Basic Components That Make Up a Three.js Scene 3. Working with the Different Light Sources Available in Three.js 4. Working with Three.js Materials 5. Learning to Work with Geometries 6. Advanced Geometries and Binary Operations 7. Particles, Sprites, and the Point Cloud 8. Creating and Loading Advanced Meshes and Geometries 9. Animations and Moving the Camera 10. Loading and Working with Textures 11. Custom Shaders and Render Postprocessing 12. Adding Physics and Sounds to Your Scene Index

Different kinds of lighting provided by Three.js


There are a number of different lights available in Three.js that all have specific behavior and usages. In this chapter, we'll discuss the following set of lights:

Name

Description

THREE.AmbientLight

This is a basic light, the color of which is added to the current color of the objects in the scene.

THREE.PointLight

This is a single point in space from which light spreads in all directions. This light can't be used to create shadows.

THREE.SpotLight

This light source has a cone-like effect like that of a desk lamp, a spot in the ceiling, or a torch. This light can cast shadows.

THREE.DirectionalLight

This is also called infinite light. The light rays from this light can be seen as parallel, like, for instance, the light from the sun. This light can also be used to create shadows.

THREE.HemisphereLight

This is a special light and can be used to create more natural-looking outdoors lighting by simulating a reflective surface...

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