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Learning Three.js - the JavaScript 3D Library for WebGL

You're reading from  Learning Three.js - the JavaScript 3D Library for WebGL

Product type Book
Published in Mar 2015
Publisher
ISBN-13 9781784392215
Pages 422 pages
Edition 1st Edition
Languages
Author (1):
Jos Dirksen Jos Dirksen
Profile icon Jos Dirksen

Table of Contents (20) Chapters

Learning Three.js – the JavaScript 3D Library for WebGL Second Edition
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1. Creating Your First 3D Scene with Three.js 2. Basic Components That Make Up a Three.js Scene 3. Working with the Different Light Sources Available in Three.js 4. Working with Three.js Materials 5. Learning to Work with Geometries 6. Advanced Geometries and Binary Operations 7. Particles, Sprites, and the Point Cloud 8. Creating and Loading Advanced Meshes and Geometries 9. Animations and Moving the Camera 10. Loading and Working with Textures 11. Custom Shaders and Render Postprocessing 12. Adding Physics and Sounds to Your Scene Index

Understanding common material properties


You can quickly see for yourself which properties are shared between all the materials. Three.js provides a material base class, THREE.Material, that lists all the common properties. We've divided these common material properties into the following three categories:

  • Basic properties: These are the properties you'll use most often. With these properties, you can, for instance, control the opacity of the object, whether it is visible, and how it is referenced (by ID or custom name).

  • Blending properties: Every object has a set of blending properties. These properties define how the object is combined with its background.

  • Advanced properties: There are a number of advanced properties that control how the low-level WebGL context renders objects. In most cases, you won't need to mess with these properties.

Note that in this chapter, we skip any properties related to textures and maps. Most materials allow you to use images as textures (for instance, a wood...

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