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Learning Three.js - the JavaScript 3D Library for WebGL

You're reading from  Learning Three.js - the JavaScript 3D Library for WebGL

Product type Book
Published in Mar 2015
Publisher
ISBN-13 9781784392215
Pages 422 pages
Edition 1st Edition
Languages
Author (1):
Jos Dirksen Jos Dirksen
Profile icon Jos Dirksen

Table of Contents (20) Chapters

Learning Three.js – the JavaScript 3D Library for WebGL Second Edition
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1. Creating Your First 3D Scene with Three.js 2. Basic Components That Make Up a Three.js Scene 3. Working with the Different Light Sources Available in Three.js 4. Working with Three.js Materials 5. Learning to Work with Geometries 6. Advanced Geometries and Binary Operations 7. Particles, Sprites, and the Point Cloud 8. Creating and Loading Advanced Meshes and Geometries 9. Animations and Moving the Camera 10. Loading and Working with Textures 11. Custom Shaders and Render Postprocessing 12. Adding Physics and Sounds to Your Scene Index

Automatically resize the output when browser size changes


Changing the camera when the browser is resized can be done pretty simply. The first thing we need to do is register an event listener like this:

window.addEventListener('resize', onResize, false);

Now, whenever the browser window is resized, the onResize function, which we'll specify next, is called. In this onResize function, we need to update the camera and renderer, as follows:

function onResize() {
  camera.aspect = window.innerWidth / window.innerHeight;
  camera.updateProjectionMatrix();
  renderer.setSize(window.innerWidth, window.innerHeight);
}

For the camera, we need to update the aspect property, which holds the aspect ratio of the screen, and for the renderer, we need to change its size. The final step is to move the variable definitions for camera, renderer, and scene outside of the init() function so that we can access them from different functions (like the onResize function), as follows:

var camera;
var scene;
var renderer;

function init() {
  ...
  scene = new THREE.Scene();
  camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 1000);
  renderer = new THREE.WebGLRenderer();
  ...
}

To see this effect in action, open the 06-screen-size-change.html example and resize your browser window.

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Learning Three.js - the JavaScript 3D Library for WebGL
Published in: Mar 2015 Publisher: ISBN-13: 9781784392215
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