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You're reading from  Godot 4 Game Development Projects - Second Edition

Product typeBook
Published inAug 2023
Reading LevelN/a
PublisherPackt
ISBN-139781804610404
Edition2nd Edition
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Chris Bradfield
Chris Bradfield
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Chris Bradfield

Chris Bradfield has worked in the Internet technology space for over 25 years. He has worked in the online gaming space for a number of MMO and social gaming publishers in South Korea and the United States. In his game industry career, he has served as a game designer, developer, product manager, and team leader. In 2012, he discovered a love for teaching and founded KidsCanCode to provide programming instruction and curriculum to young students. He is a member of the Godot Engine documentation team and works to provide learning resources for game development students around the world.
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Building the world

Because this is an infinite-style game, the player will continue to fly through the world as long as possible. That means you will need to continuously create more of the world for them to see – random buildings, items to collect, and so on. It would be impractical to create this all ahead of time both because you don’t know how far the player will go, and because you don’t want the game to be the same every time you play. It would also be inefficient to load a huge game world if the player isn’t going to see most of it.

For that reason, it makes more sense to use a chunking strategy. You’ll randomly generate the world in smaller pieces, or chunks. You can then create these as they’re needed – as the player moves forward. You can also remove them once they’ve been passed when the game doesn’t need to keep track of them anymore.

World objects

Each time you generate a new chunk of the world, it...

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Godot 4 Game Development Projects - Second Edition
Published in: Aug 2023Publisher: PacktISBN-13: 9781804610404

Author (1)

author image
Chris Bradfield

Chris Bradfield has worked in the Internet technology space for over 25 years. He has worked in the online gaming space for a number of MMO and social gaming publishers in South Korea and the United States. In his game industry career, he has served as a game designer, developer, product manager, and team leader. In 2012, he discovered a love for teaching and founded KidsCanCode to provide programming instruction and curriculum to young students. He is a member of the Godot Engine documentation team and works to provide learning resources for game development students around the world.
Read more about Chris Bradfield