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You're reading from  Godot 4 Game Development Projects - Second Edition

Product typeBook
Published inAug 2023
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PublisherPackt
ISBN-139781804610404
Edition2nd Edition
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Chris Bradfield
Chris Bradfield
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Chris Bradfield

Chris Bradfield has worked in the Internet technology space for over 25 years. He has worked in the online gaming space for a number of MMO and social gaming publishers in South Korea and the United States. In his game industry career, he has served as a game designer, developer, product manager, and team leader. In 2012, he discovered a love for teaching and founded KidsCanCode to provide programming instruction and curriculum to young students. He is a member of the Godot Engine documentation team and works to provide learning resources for game development students around the world.
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Overview of the Godot UI

Like most game engines, Godot has a unified development environment. This means that you use the same interface to work on all of the aspects of your game – code, visuals, audio, and so on. This section is an introduction to the interface and its parts. Take note of the terminology used here; it will be used throughout this book when referring to actions you’ll take in the editor window.

Project Manager

The Project Manager window is the first window you’ll see when you open Godot:

Figure 1.3: Project Manager

Figure 1.3: Project Manager

Opening Godot for the first time

The first time you open Godot, you won’t have any projects yet. You’ll see a pop-up window asking if you want to explore official example projects in the Asset Library. Select Cancel, and you’ll see the Project Manager as it appears in the preceding screenshot.

In this window, you can see a list of your existing Godot projects. You can choose...

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Godot 4 Game Development Projects - Second Edition
Published in: Aug 2023Publisher: PacktISBN-13: 9781804610404

Author (1)

author image
Chris Bradfield

Chris Bradfield has worked in the Internet technology space for over 25 years. He has worked in the online gaming space for a number of MMO and social gaming publishers in South Korea and the United States. In his game industry career, he has served as a game designer, developer, product manager, and team leader. In 2012, he discovered a love for teaching and founded KidsCanCode to provide programming instruction and curriculum to young students. He is a member of the Godot Engine documentation team and works to provide learning resources for game development students around the world.
Read more about Chris Bradfield