Reader small image

You're reading from  Godot 4 Game Development Projects - Second Edition

Product typeBook
Published inAug 2023
Reading LevelN/a
PublisherPackt
ISBN-139781804610404
Edition2nd Edition
Languages
Tools
Right arrow
Author (1)
Chris Bradfield
Chris Bradfield
author image
Chris Bradfield

Chris Bradfield has worked in the Internet technology space for over 25 years. He has worked in the online gaming space for a number of MMO and social gaming publishers in South Korea and the United States. In his game industry career, he has served as a game designer, developer, product manager, and team leader. In 2012, he discovered a love for teaching and founded KidsCanCode to provide programming instruction and curriculum to young students. He is a member of the Godot Engine documentation team and works to provide learning resources for game development students around the world.
Read more about Chris Bradfield

Right arrow

Creating the course

For the first scene, add a Node3D node called Hole and save the scene. As you did in Jungle Jump, you’re going to make a generic scene containing all the nodes and code that any hole will need, then inherit from this scene to make as many individual holes as you want to have in the game.

Next, add a GridMap node to the scene.

Understanding GridMaps

GridMap is the 3D equivalent of the TileMap node you used earlier in the book. It allows you to use a collection of meshes (contained in a MeshLibrary collection – similar to TileSet) and lay them out in a grid. Because it operates in 3D, you can stack the meshes in any direction, although for this project you’ll stick to one plane.

Making a MeshLibrary collection

In the res://assets/ folder, you’ll find a pre-generated MeshLibrary feature named golf_tiles.tres containing all the necessary course parts along with their collision shapes.

To create your own MeshLibrary function...

lock icon
The rest of the page is locked
Previous PageNext Page
You have been reading a chapter from
Godot 4 Game Development Projects - Second Edition
Published in: Aug 2023Publisher: PacktISBN-13: 9781804610404

Author (1)

author image
Chris Bradfield

Chris Bradfield has worked in the Internet technology space for over 25 years. He has worked in the online gaming space for a number of MMO and social gaming publishers in South Korea and the United States. In his game industry career, he has served as a game designer, developer, product manager, and team leader. In 2012, he discovered a love for teaching and founded KidsCanCode to provide programming instruction and curriculum to young students. He is a member of the Godot Engine documentation team and works to provide learning resources for game development students around the world.
Read more about Chris Bradfield