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You're reading from  Godot 4 Game Development Projects - Second Edition

Product typeBook
Published inAug 2023
Reading LevelN/a
PublisherPackt
ISBN-139781804610404
Edition2nd Edition
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Author (1)
Chris Bradfield
Chris Bradfield
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Chris Bradfield

Chris Bradfield has worked in the Internet technology space for over 25 years. He has worked in the online gaming space for a number of MMO and social gaming publishers in South Korea and the United States. In his game industry career, he has served as a game designer, developer, product manager, and team leader. In 2012, he discovered a love for teaching and founded KidsCanCode to provide programming instruction and curriculum to young students. He is a member of the Godot Engine documentation team and works to provide learning resources for game development students around the world.
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Summary

This chapter introduced you to 3D development. One of Godot’s great strengths is that the same tools and workflow are used in both 2D and 3D. Everything you learned about the process of creating scenes, instancing, and using signals works in the same way. For example, an interface you build with control nodes for a 2D game can be dropped into a 3D game and will work just the same.

In this chapter, you learned how to navigate the 3D editor to view and place nodes using gizmos. You learned about meshes and how to quickly make your own objects using Godot’s primitives. You used GridMap to lay out your minigolf course. You learned about using cameras, lighting, and the world environment to design how your game will appear on the screen. Finally, you got a taste of using PBR rendering via Godot’s SpatialMaterial resource.

In the next project, you’ll continue working in 3D and extend your understanding of transforms and meshes.

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Godot 4 Game Development Projects - Second Edition
Published in: Aug 2023Publisher: PacktISBN-13: 9781804610404

Author (1)

author image
Chris Bradfield

Chris Bradfield has worked in the Internet technology space for over 25 years. He has worked in the online gaming space for a number of MMO and social gaming publishers in South Korea and the United States. In his game industry career, he has served as a game designer, developer, product manager, and team leader. In 2012, he discovered a love for teaching and founded KidsCanCode to provide programming instruction and curriculum to young students. He is a member of the Godot Engine documentation team and works to provide learning resources for game development students around the world.
Read more about Chris Bradfield