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Godot 4 Game Development Projects - Second Edition

You're reading from  Godot 4 Game Development Projects - Second Edition

Product type Book
Published in Aug 2023
Publisher Packt
ISBN-13 9781804610404
Pages 264 pages
Edition 2nd Edition
Languages
Author (1):
Chris Bradfield Chris Bradfield
Profile icon Chris Bradfield

Table of Contents (10) Chapters

Preface 1. Chapter 1: Introduction to Godot 4.0 2. Chapter 2: Coin Dash – Build Your First 2D Game 3. Chapter 3: Space Rocks: Build a 2D Arcade Classic with Physics 4. Chapter 4: Jungle Jump – Running and Jumping in a 2D Platformer 5. Chapter 5: 3D Minigolf: Dive into 3D by Building a Minigolf Course 6. Chapter 6: Infinite Flyer 7. Chapter 7: Next Steps and Additional Resources 8. Index 9. Other Books You May Enjoy

Designing the level

For most of you, this section will take up the largest chunk of your time. Once you start designing a level, you’ll find it’s a lot of fun to lay out all the pieces and create challenging jumps, secret paths, and dangerous encounters.

First, you’ll create a generic Level scene containing all the nodes and code that is common to all levels. You can then create any number of Level scenes that inherit from this master level.

Using TileMaps

Create a new scene and add a Node2D node named LevelBase. Save the scene in a new folder called levels. This is where you’ll save all the levels you create, and they will all inherit functionality from this level_base.tscn scene. They’ll all have the same node hierarchy – only the layout will be different.

A tilemap is a common tool for designing game environments using a grid of tiles. They allow you to draw a level layout by painting the tiles onto the grid rather than placing...

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